Categorization

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This page summarizes AvatarWiki's current categorization standards.

See also Category Structure.

Area Categories

  • If this area no longer exists, then its category should be filed under Grandfathered Areas.
  • If this area still exists, then its category should be filed under any and all area subcategories that may apply (namely Lawful Areas, Special Areas, Lowmort 1-10 Areas, Lowmort 11-20 Areas, Lowmort 21-30 Areas, Lowmort 31-40 Areas, Lowmort 41-50 Areas, and Hero Areas), and Incomplete if the category page is not yet complete.

Gear Pages

  • If this gear is grandfathered, then its page should be categorized under:
  1. Gear In Its-Grandfathered-Area's-Name.
  2. Grandfathered Gear.
  • If this gear is not grandfathered, then its page should be categorized under:
  1. Gear in Its-Area's Name.
  2. Categories according to its object-type:
    1. If it identifies as type "armor" then Armor.
    2. If it identifies as type "arrow" then its page should already exist and be properly filed.
    3. If it identifies as type "boat" then Boats.
    4. If it identifies as type "bow" then its missile-weapon type (either Compound Bows, Dartguns, Guns, Heavy Crossbows, Light Crossbows, Long Bows, Short Bows, or Slings).
    5. If it identifies as type "container" then Containers.
    6. If it identifies as type "drink container" then Drink Containers.
    7. If it identifies as type "food" then Foods.
    8. If it identifies as type "gemstone" then its page should already exist and be properly filed.
    9. If it identifies as type "key" then Keys.
    10. If it identifies as type "light" then Lights.
    11. If it merges with your Gold in Hand when you pick it up, then Money.
    12. If it identifies as type "pill" then Pills.
    13. If it identifies as type "poison" then its poison type (either Biotoxin, Toxin, Venom, or Virus).
    14. If it identifies as type "potion" then Potions.
    15. If it identifies as type "rogue tool" then its rogue-tool type(s) (either Blackjacks, Chest Picks, Door Picks, Poisoning Kits, or Trap-Disarming Kits).
    16. If it identifies as type "scroll" then Scrolls.
    17. If it identifies as type "spellbook" then Spellbooks.
    18. If it identifies as type "stave" then Staves.
    19. If it identifies as type "throwing weapon" then Throwing Weapons.
    20. If it identifies as type "ticket" then Tickets.
    21. If it identifies as type "trash" then Trash.
    22. If it identifies as type "treasure" then Treasure.
    23. If it identifies as type "wand" then Wands.
    24. If it identifies as type "weapon" then categories for both its general type (either Chain Weapons, Concealable Weapons, Double Weapons, Ethereal Weapons, Hafted Weapons, Standard One-Handed Weapons, Standard One-Or-Two-Handed Weapons, or Standard Two-Handed Weapons) and its damage type (either Melee Weapons That Bite, Melee Weapons That Blast, Melee Weapons That Chop, Melee Weapons That Claw, Melee Weapons That Crush, Melee Weapons That Hit, Melee Weapons That Pierce, Melee Weapons That Pound, Melee Weapons That Puncture, Melee Weapons That Slash, Melee Weapons That Slice, Melee Weapons That Smack, Melee Weapons That Stab, or Melee Weapons That Whip).
  3. Categories according to its level/usage:
    1. If it's worn as archer, hit, mana, and/or tank gear, then all of the most-specific gear subcateories that apply (such as Lowmort 21-30 Tank Gear or Hero Melee Weapons).
    2. If it's not any of these then either Lowmort 1-10 Gear, Lowmort 11-20 Gear, Lowmort 21-30 Gear, Lowmort 31-40 Gear, Lowmort 41-50 Gear, or Hero Gear, according to its wearable/usable level.
    3. Gear That Applies Spell-Name for each spell that it applies.
    4. Spell-Name Gear for each spell that it casts.
  4. Manifest Gear if it is created via a Manifest spell.
  5. Skin Items if it is a skin item.
  6. Ticket Quest Rewards if it is a ticket-quest reward.
  7. Incomplete if its page is not yet complete.

Think: (1) where is it, (2) what is it, (3) what is it good for, and (4-6) anything else worth mentioning about it?

Mob Pages

  • If this mob no longer exists, then its page should be categorized under both (1) Mobs In Its-Grandfathered-Area's-Name and (2) Grandfathered Mobs.
  • If this mob still exists, then its page should be categorized under (1) Mobs In Its-Area's-Name, (2) any and all special mob-type categories that may apply (namely Etchers, Healers, Identifiers, Pets, Shopkeepers, Smiths, and Trainers), and (3) Incomplete if its page is not yet complete.

Think: (1) where is it and (2) what is it?