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Quite the opposite of the DREAD spell, overconfidence fills the target with the sense that he can triumph over anything. When cast in battle, the victim will become so cocky that he will not flee, even if he normally would. This spell will not work if it is obvious that the target is no match for the caster. There is also a chance that the overconfident victim will simply lose interest in pursuing enemies who flee from him.

Prerequisite(s): none.

Syntax: cast 'overconfidence' <mob>.