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Quickstrike allows the Rogue to use the vital shot skill much more quickly and efficiently, even in the middle of combat. When the command is executed mid-round, the Rogue will aim for a vital area. If not interrupted, the Rogue's next hit will be a vital shot, doing more damage than normal. Since the element of surprise is not incorporated, this will do less damage than vital shot would if used to initiate combat. Also, despite the lethal aim skill, the Rogue cannot specify a vital region to hit.

Prerequisite(s): Assassin Sight.

Syntax: vital <mob>.
Syntax: vs <mob>.