Difference between revisions of "Category:Objects"

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Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slot |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[:Category: Object Affects |set of "affects" that affect those who are wearing it]], and [[Object Worth |worth]].  Each [[:Category: Object Types |type]] of object also possesses an additional [[:Category: Object Values |set of values]] exclusive to its [[:Category: Object Types |type]].  Although most objects may be found on certain [[:Category: Mobs |mobs]] or in certain [[:Category: Rooms |rooms]], some objects may only be obatined [[:Category: Skin Items |by skinning certain mob corpses]] or [[:Category: Ticket Quest Rewards |via ticket quests]].
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Each and every object in AVATAR MUD has a defined [[Object Level |level range]], [[:Category: Object Types |type]], [[Object Slot |set of "slots" in which it may be worn]], [[Object Quality |quality]], [[Object Weight |weight]], [[:Category: Object Flags |set of "flags" that affect it]], [[:Category: Object Affects |set of "affects" that affect those who are wearing it]], and [[Object Worth |worth]].  Each [[:Category: Object Types |type]] of object also possesses an additional [[:Category: Object Values |set of values]] exclusive to its [[:Category: Object Types |type]].  Although most objects may be found on certain [[:Category: Mobs |mobs]] and/or in certain [[:Category: Rooms |rooms]], some objects either are [[:Category: Skin Items |produced by skinning certain mob corpses]] or are [[:Category: Ticket Quest Rewards |obtained by completing certain ticket quests]].
  
 
See also [[:Category: Areas |Areas]], [[:Category: Mobs |Mobs]], and [[:Category: Rooms |Rooms]].
 
See also [[:Category: Areas |Areas]], [[:Category: Mobs |Mobs]], and [[:Category: Rooms |Rooms]].
  
 
[[Category: Miscellaneous]]
 
[[Category: Miscellaneous]]

Revision as of 16:44, 15 February 2006

Each and every object in AVATAR MUD has a defined level range, type, set of "slots" in which it may be worn, quality, weight, set of "flags" that affect it, set of "affects" that affect those who are wearing it, and worth. Each type of object also possesses an additional set of values exclusive to its type. Although most objects may be found on certain mobs and/or in certain rooms, some objects either are produced by skinning certain mob corpses or are obtained by completing certain ticket quests.

See also Areas, Mobs, and Rooms.

Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Objects"

The following 6 pages are in this category, out of 6 total.