Difference between revisions of "Object Quality"

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Each [[:Category: Objects |object]] has a specific "quality" analagous to a [[:Category: Characters |characters]]' [[Hit Points |hit points]], including both a current and maximum amount that are initially equal.  [[:Category: Objects |Objects]] may lose their current hit points by various means, most often by being damaged by certain [[:Category: Spells |spells]] during combat, but, unless they are destroyed, they may be either [[Smith |smithed]] or [[Repair |repaired]].  Also, some [[:Category: Spells |spells]] give [[:Category: Objects |objects]] [[:Category: Object Flags |flags]] that protect them from certain kinds of [[:Category: Spells |spell]] damage.  [[:Category: Characters |Characters]] may see an [[:Category: Objects |object]]'s quality by [[Identify |identifying]] it; also, all those who [[Practice |practice]] both [[Armor Lore |armor lore]] and [[Weapon Lore |weapon lore]] may see roughly how damaged most [[:Category: Objects |objects]] are by toggling [[Condition |condition]] on and then looking at them.
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[[Category: Objects]]
 
[[Category: Objects]]

Revision as of 18:37, 15 February 2006

Each object has a specific "quality" analagous to a characters' hit points, including both a current and maximum amount that are initially equal. Objects may lose their current hit points by various means, most often by being damaged by certain spells during combat, but, unless they are destroyed, they may be either smithed or repaired. Also, some spells give objects flags that protect them from certain kinds of spell damage. Characters may see an object's quality by identifying it; also, all those who practice both armor lore and weapon lore may see roughly how damaged most objects are by toggling condition on and then looking at them.