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[[:Category: Armor |Armor]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
[[:Category: Armor |Armor]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].


* '''Base [[Armor Class |Armor Class]]:'''  This value determines how much this [[:Category: Armor |piece of armor]] will improve its [[Wear |wearer]]'s [[Armor Class |armor class]]; this amount will be combined with any amount of [[Armor Class |AC]] change caused by its [[:Category: Object Affects |affects flags]].  This value is a random number based upon each [[:Category: Armor |piece of armor]]'s [[Object Level |level]].  A table of selected [[:Category: Armor |armor]] [[Object Level |levels]] with their base [[Armor Class |armor class]] ranges is shown at right.
* '''Base [[Armor Class |Armor Class]]:'''  This value determines how much this [[:Category: Armor |piece of armor]] will improve its [[Wear |wearer]]'s [[Armor Class |armor class]]; this amount will be combined with any amount of [[Armor Class |AC]] change caused by its [[Object Affects |affects flags]].  This value is a random number based upon each [[:Category: Armor |piece of armor]]'s [[Object Level |level]].  A table of selected [[:Category: Armor |armor]] [[Object Level |levels]] with their base [[Armor Class |armor class]] ranges is shown at right.


* '''Shield Charge Type:'''  This value determines, for [[:Category: Armor |armor]] worn as shields only, which type of charges, if any, it carries, which may be either Venom, Flash, Jolt, Frostbite, or Flametongue (or some other type not found on Midgaardia).  Few shields have charges by default but they may be given charges using a [[Charge Shield |Charge Shield]] [[:Category: Spells |spell]].
* '''Shield Charge Type:'''  This value determines, for [[:Category: Armor |armor]] worn as shields only, which type of charges, if any, it carries, which may be either Venom, Flash, Jolt, Frostbite, or Flametongue (or some other type not found on Midgaardia).  Few shields have charges by default but they may be given charges using a [[Charge Shield |Charge Shield]] [[:Category: Spells |spell]]; charge-type level may not exceed shield [[Object Level |level]].


* '''Shield Charge Number:'''  This value determines, for [[:Category: Armor |armor]] worn as shields only, how many charges, if any, it carries.  This value may not exceed twice this shield's [[Object Level |level]].
* '''Shield Charge Number:'''  This value determines, for [[:Category: Armor |armor]] worn as shields only, how many charges, if any, it carries.  This value may not exceed twice this shield's [[Object Level |level]].

Latest revision as of 04:55, 10 March 2006

Base AC Table
Level Base AC
01 00 – 02
06 01 – 03
11 02 – 04
16 03 – 05
21 04 – 06
26 05 – 07
31 06 – 08
36 07 – 09
41 08 – 10
46 09 – 11
51 10 – 12

Armor-type objects have four values.

  • Shield Charge Type: This value determines, for armor worn as shields only, which type of charges, if any, it carries, which may be either Venom, Flash, Jolt, Frostbite, or Flametongue (or some other type not found on Midgaardia). Few shields have charges by default but they may be given charges using a Charge Shield spell; charge-type level may not exceed shield level.
  • Shield Charge Number: This value determines, for armor worn as shields only, how many charges, if any, it carries. This value may not exceed twice this shield's level.

See also Armor.