Difference between revisions of "Category:Necropolis"
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== Adventuring == | == Adventuring == | ||
− | Nice xp here, especially for a trio. The mobs don't hit that hard, but they are all on the big side. The mothers/fathers/children/crone don't aggie, all of the guards/driders/betrayers do. Just scan kill and move slowly, lots of [[Wandering Mobs|wandering]] and [[Drifting Mobs|drifting]] aggies that can make things swarmy fast, but not as bad as [[:Category:Transfigured Forest|Transfigured Forest]]. | + | Nice xp here, especially for a trio. The mobs don't hit that hard, but they are all on the big side. The mothers/fathers/children/crone don't aggie, all of the guards/driders/betrayers do pretty much everything that aggies, sees hidden/invis as well. Just scan kill and move slowly, lots of [[Wandering Mobs|wandering]] and [[Drifting Mobs|drifting]] aggies that can make things swarmy fast, but not as bad as [[:Category:Transfigured Forest|Transfigured Forest]]. |
[[Category: Hero Areas]] | [[Category: Hero Areas]] |
Revision as of 20:24, 24 October 2008
Buried deep within the graveyard of Reveria, the necropolis is the final resting place of all of the High Drows who thought it their place to rise up against the now-goddess Veyah L'Aturii. All were slain, their misery and suffering staining the walls; some say they still walk these very halls, the undead waiting to lay claim to the body of their betrayer. Lately there have been rumors, whispers of the driders coming from afar to seek revenge for their Mistress Lloth's lost throne. And in the hidden room, far from the danger but never the hearts of her betrayed, a piece of Veyah waits for the world to turn again...
Level Range: 51-51
Builder: Zahri
This area was added in 2006 Nov.
Directions
Walking route from Aelmon: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, s, 2e, u, 4s, u, 3w, n, d, [d].
Walking route from Mourning Drow: w, [w], w, n, d, [d].
Portaling point(s) suggested: None.
Connections
This area is connected to the Graves Of Reveria area by an exit upward in the northeastmost corner of the area.
The area's layout is pretty simple.. The top layer, where you enter in the northeast corner, is basically a large 7x7 square, with a few small branches. The important branches are downward in the southeastern and southwestern area, since these lead to the bottom layer of the area: a 3x3 square with in the center the altar of Veyah.
All areas are cursed, and there is one that is nospell: in the southeastmost corner of the top level of the area.
Also, in the southern east-west passage, there's a room south of the passage. No mobs wander in there, so it's safe to sleep there.
Adventuring
Nice xp here, especially for a trio. The mobs don't hit that hard, but they are all on the big side. The mothers/fathers/children/crone don't aggie, all of the guards/driders/betrayers do pretty much everything that aggies, sees hidden/invis as well. Just scan kill and move slowly, lots of wandering and drifting aggies that can make things swarmy fast, but not as bad as Transfigured Forest.
Subcategories
This category has the following 3 subcategories, out of 3 total.