Difference between revisions of "Category:Berserkers"

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'''Soloing:'''
Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full AC gear. Unless your HPs can handle swarms stick to non-aggie areas.
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Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full hit gear. Unless your HPs can handle swarms stick to non-aggie areas.
  
 
'''Tanking:'''
 
'''Tanking:'''

Revision as of 10:21, 12 December 2008

Prone to bloodlust? Have a passion for death and dismemberment? You might have what it takes to succeed in the bloody and brutal world of Berserkers! Berserkers are powerful fighters whose ferocity and disregard for their own safety make them truly devastating and almost impervious to damage under the right circumstances. They thrive in tumultuous combat, leading a group and battling on the front lines. Traditionally they wear very little armor, in order to maximize their destructive potential. Once they attain level 51, Berserkers do not gain new class skills in the usual manner, instead selecting from a list of Rites at specific sublevels. Berserkers NEVER learn any magic spells except homeshift, which is good because they never gain mana. The PRIME REQUISITES of berserkers is STRENGTH. They are only available to warriors, rogues and old rangers via the REMORT command.

Abbreviation: Bzk.

Prime Requisite: Strength.

Berserkers in General

See Mages for an example.

Berserker Creation

Berserkers at Lowmort Tier

Training

Practicing

Worshipping

Fighting

Soloing:

Tanking:

Hitting:

Berserker Prestige Options

Berserkers at Hero Tier

Training

Practicing

Unlike most classes - berserkers do not get spells. At hero 1 they acquire rites. Every 100 levels they are allowed to pick one rite to learn. Some rites are only functional when the berserker's AC rating are under a certain level (-750 max for heros and -1250 for lords). The options are:

Rite Description AC Limited
Loss prevention
Agility Prevents the loss of dexterity due to death. No
Might Prevents the loss of strength due to death. No
Vitality prevents the loss of constitution due to death. No
AC based
Bloodlust Regains HP whenever the Berserker makes a melee kill. Yes
Final Fury When reduced to 10% HPs the Berserker gets a bonus to damage. Yes
Raging Rush Increases the Berserker's HP regeneration rate while under berserk effects. Yes
Resist Pain Reduces damage taken during regular melee rounds. Yes
Group assists
Rally This skill grants his groupmates and himself a boost to hitroll. No
Warcry This skill grants his groupmates a damage bonus in addition to the hitroll bonus. No
Others
Armor Training AC limited abilities are upped to -850 for Heroes and -1500 for lords. No
Deathblow Gain an automatic extra attack when they hit an enemy for more than 50% remaining HPs in one blow. No
Discipline Take less of a hit to AC when they berserk. No
Guard Crush If an attack is parried or blocked with a shield then it is more draining to the defender than normal. No
Prime Strike In direct combat hits will be before the enemy's during regular melee rounds. No
Rage Control Reduces the odds of berserking from damage inflicted by any source other than the scar command. No
Steadfast Grants the Berserker immunity to calm, dread and awe. No
Wail If an opponent blocks a Berserker's attack with weapon or shield the berserker gains an immediate extra followup attack. No

Devoting

Fighting

Soloing: Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full hit gear. Unless your HPs can handle swarms stick to non-aggie areas.

Tanking:

Hitting:

Berserkers at Lord Tier

Berserker Remort Options

Subcategories

This category has the following 2 subcategories, out of 2 total.