Difference between revisions of "User talk:Waite"

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(on the topic of spammers)
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my 2¢ - could also try blocking all new account creation for a week or a month or something and then see if the spamming comes back after that.--[[User:3nki|3nki]] 16:16, 29 January 2011 (UTC)
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re: Shalineth, I don't wanna armchair-admin, but reflexive banning is still going to spam up the Recent Changes page and keep us on the defensive (and I think this is just one guy spamming; think of what it'll be like when another one finds us). I'd recommend a gated community approach, but with enough volunteers that they can OK a new account within a day of getting a private note ingame from a real player.--[[User:Neyne|Neyne]] 01:40, 29 January 2011 (UTC)
 
re: Shalineth, I don't wanna armchair-admin, but reflexive banning is still going to spam up the Recent Changes page and keep us on the defensive (and I think this is just one guy spamming; think of what it'll be like when another one finds us). I'd recommend a gated community approach, but with enough volunteers that they can OK a new account within a day of getting a private note ingame from a real player.--[[User:Neyne|Neyne]] 01:40, 29 January 2011 (UTC)
  

Revision as of 11:16, 29 January 2011

my 2¢ - could also try blocking all new account creation for a week or a month or something and then see if the spamming comes back after that.--3nki 16:16, 29 January 2011 (UTC)

re: Shalineth, I don't wanna armchair-admin, but reflexive banning is still going to spam up the Recent Changes page and keep us on the defensive (and I think this is just one guy spamming; think of what it'll be like when another one finds us). I'd recommend a gated community approach, but with enough volunteers that they can OK a new account within a day of getting a private note ingame from a real player.--Neyne 01:40, 29 January 2011 (UTC)

Waite, if you and Mel need some help dealing with the spammers, a few of us may be willing to help with account blocking, etc. Just put out a call and we can step up.

--Shalineth 22:37, 27 January 2011 (UTC)

tons of spammers lately, not sure if only you can delete and block these? --3nki 14:23, 27 January 2011 (UTC)

Hi Waite, LordWiki's acting kind of weird, I can't look at anything besides the main page. -Masamune/Mordakal

Dude holy crap, totally exploding today, nodes coming from every which way. We're gonna reach critical mass soon.

Added some low mort arc gear...eventually we should make a seperate gear list (mana, tank, hit, ARC) cause it is all listed under hit right now. Am gonna start doing bows right now. -Uberelf

Searching

Howdy Waite; I remember you mentioning a while back about an option in preferences where your search would look at categories of the same name by default. Do you mean that when I search for "Zmud Scripting" for instance that it will automatically open "Category:Zmud Scripting" (which it should in my opinion, but doesn't), or that "Category:Zmud Scripting" will be the first result (which it is now). It's kind of a pain really. Is this a preference issue for me? If so, where do I fix it? If this is how it should work, then why delete pages like Mt Durr which auto-redirect to the Category? It seems like this causes one extra step to getting to the results. I would rather have 300 redirect only pages than have to click 300 extra times. Just my 2 cents here. JonDooger 11:33, 28 March 2006 (EST)


The reason why I deleted the "Mt durr" redirect to "Category:Mt Durr" is because for some stupid reason redirects to categories only show the editable text, and not the contents of the category. I figured it was easier to have to click on the first search result than it was to figure out how to get the rest of the category's information to load properly. Unfortunately I don't see any setting that can be changed to have redirects to categories display the whole text of the page. I really wish there was a way where you could search for "mt durr" and have it take you directly to the complete Mt Durr page, but short of php hacking, I don't think this is currently possible. --Waite 12:03, 28 March 2006 (EST)


I've also noticed that, whenever a page redirects to a category, it also, on occasion, appears in the list of articles within that same category. --Dave Garber 23:14, 28 March 2006 (EST)

Hehe, that's only if the redirect is messed up. You should never get this if you use #redirect [[:Category:whatever]], with the : before the category name. --Llanor 17:06, 4 April 2007 (CDT)

Laboratory Of Chalmus

As I was going through this area looking for loot/quest to document (man - I cannot find that stone!) I saw a few things I had questions on. In Alchemist's Study and Immersed In Art if the door locks behind you I could not find any way to get out. I did not know if this was intentional (especially in Immersed In Art when I had the key and could not unlock). In the Foyer the room text says "To the north stands a dark wooden door." but there is no way to go north (it is not listed in the exists). Is this intentional? Or am I missing something? No need for spoilers but just seemed odd. Hope you don't mind the questions... --Ylem 23:40, 30 March 2006 (EST)


I've sent Pliny an updated version of my area. Once it gets updated the two exits you mentioned (where you can get trapped) will be fixed. I also made the clue about where the stone is a bit more obvious. As far as the "north" exit in the foyer, the way I envisioned it was a locked door to the north, behind which is a staircase that leads up to the second floor. Chalmus doesn't climb through a trapdoor to get to his bedroom, so the door isn't on the ceiling :). Instead of making it a north exit that plops you on the second floor (like Tower Of The Ancient Drow), I decided to make it an up exit, even though the room desc says the door stands to the north. I'll take another look at my descriptions, but I think I put some clues to help clarify this confusing point if you "look north" for example.


Results:

>look north
Nothing special there.

Hence my confusion. I eagerly await the new clue - I've been going mad pushing/pulling/getting from everything I've seen in the descriptions and I cannot find that darn thing...

Waste Disposal

As always, we are gradually accumulating waste that only SysOps may delete...

-- Dave Garber 18:01, 6 June 2006 (EDT)

Please take out the trash? :P --Dave Garber 15:58, 22 December 2006 (CST)

Pretty please? --Dave Garber 02:36, 20 January 2007 (CST)

MooNFisH just made a nice Delete template, if it helps you. --Dave Garber 14:54, 6 February 2007 (CST)

Pretty please with sugar on top? --Dave Garber 02:06, 7 February 2007 (CST)

Hehe.. Note that anyone can put a delete template on a page. So if you bot something to delete the pages in the Delete category, make sure to check if it's been in there long enough for someone to check if it should be there.
Like.. two weeks? --Llanor 16:58, 4 April 2007 (CDT)

Yeah this delete script isn't on a cron job or anything, I'm just running it manually. We've got a pretty good community here, so I doubt any pages that don't belong in the delete category will remain there for long. Worst case scenario, nothing is ever really permanently deleted, so I could always roll back the changes if something did get accidentally deleted. Waite 17:11, 4 April 2007 (CDT)

Thank you! :D --Dave Garber 16:11, 5 April 2007 (CDT)

If it's okay, can I add the Delete template to all the empty "Quests In X" categories? They make browsing area categories and the Ticket Quests category a hassle.--Neyne 18:08, 27 January 2011 (UTC)

Other

thanks for your help--Arcano 20:41, 20 October 2006 (CDT)

Interwiki linking

I figured you might want to see this page since you mentioned interwiki linking from the lord wiki. It's a guide for setting up your own interwiki linking system. --Llanor 21:33, 16 May 2007 (CDT)

Random page link

Waite, any way we can add a random page link to the sidebar underneath wiki stuff? It's a nice way to find weird, obscure random crap in the wiki. Thx. Shalineth 19:59, 5 December 2008 (UTC)