Difference between revisions of "Deep-Sea Diver Quest"

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* Go 2d, w, open d.
 
* Go 2d, w, open d.
 
   
 
   
The following portions will take the group through the ship. Ship is highly aggie, has 5+ mobs per room and all wield. Also, mobs here will spawn NEW versions of themselves upon death, fortunately those will not have wields. All see through hidden/invisible. Entire ship is also no-regen, so no point in sleeping.
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The following portions will take the group through the ship. Ship is highly aggie, with a lot of wandering [[Undead Sailor|undead sailors]] (can be 5+ in a room) which wield [[Narrow Blade|narrow blades]]. Also, mobs here will spawn NEW versions of themselves upon death, fortunately those will not have wields. All see through hidden/invisible. Entire ship is also no-regen, so no point in sleeping.
  
 
* d, n, e
 
* d, n, e

Revision as of 12:30, 7 February 2012

This quest is given by Ginormous Dingersen to all 101+ heroes. All parts of the quest can be technically done by lowheroes and lords, but the insignia rewards will not be forthcoming unless the group member in question is 101+ (only the group leader needs to be 101+).

The quest is group-based, so only the leader needs to turn in the final ticket for the reward, and all groupmates will be able to pick an insignia they desire.

The insignia will grant +3% melee power or +3% spell power, depending on personal choice. It will last as long as the player is hero.

Walkthrough:

  • Gather a solid party. 2 tanks, 2 big area casters, a healer and a skinner are suggested.
  • Once on Eragora proper, teleport to Ginormous Dingersen and trigger his speech. This must be done by all group members.
  • Go w, follow Mayflower, be transported to an air room above the water (main) portion of the area. Sneak and move hidden are suggested.
  • Go 2d, w, open d.

The following portions will take the group through the ship. Ship is highly aggie, with a lot of wandering undead sailors (can be 5+ in a room) which wield narrow blades. Also, mobs here will spawn NEW versions of themselves upon death, fortunately those will not have wields. All see through hidden/invisible. Entire ship is also no-regen, so no point in sleeping.

  • d, n, e
  • Kill Apprentice-Wizard Arakos for the key to Captain Drago's door. Arakos will flash upon entry and will use mnd abilities.
  • w, 3s, unl w, open w, w
  • Kill Captain Drago. The key he has is related to Sunken Treasure Quest. A mirror will open upon Drogo's death, have the group enter it, tanks first.
  • Mirror world is anti-magic. Kill the Hungry Firedrake for the key to Quairos' room, and remember to skin it once looted for the rucksack. Enter mirror again to go back to Drago's room once done.
  • Go e, 3n, unl w, open w, w

This room has 6+ mobs (depending on how much survived last attempt to run it, can be over 13 in there sometimes). They all need to die for Quairos to spawn.

  • Clear the room, Quairos will pop, murder him. Loot the captain's log (essential) from his body.

Portal to Ginormous, and have the leader (or any other party member) give him the log. He will thank you, and every member will be free to choose the appropriate Deep-Sea Diver Insignia.