Difference between revisions of "Captain Drago"
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== Comments == | == Comments == | ||
− | Captain Drago is not as tough as [[Apprentice-Wizard Arakos]], due to the lack of [[Sanctuary]] affect | + | Captain Drago is not as tough as [[Apprentice-Wizard Arakos]], due to the lack of [[Sanctuary]] affect. He is still no pushover. He casts sorcerer spells. Note that his room is noregen, so it is difficult to camp him. |
== Directions == | == Directions == | ||
− | He's in the sunken ship - | + | He's in the sunken ship - to get to him walk 2d, w, d, 2s, {w} from [[Mayflower]]'s drop-room. He's behind a locked pass-proof door, the key to which is on [[Apprentice-Wizard Arakos]]. The key to his room will break after a few uses (as few as two). |
[[Category:Mobs In Exploration Outpost]] | [[Category:Mobs In Exploration Outpost]] |
Latest revision as of 19:36, 30 July 2013
Long ago, Drago Orkenfyr was the Captain of the Eragora sailing vessel, and now, after untold years in the sea, he remains with his crew, unable to leave, or die, or think clearly. His eyes look sad.
Keywords: captain, Drago.
Level: 90.
Alignment: neutral.
Flags: steadfast, very aggressive.
Affects: sneak.
Gear
Captain Drago is using: <worn on finger> [Pristine ] an Orkenfyr signet ring <wielded> [Pristine ] a dragon-blade
You peek at the inventory: [Pristine ] a silver key a torn page
Comments
Captain Drago is not as tough as Apprentice-Wizard Arakos, due to the lack of Sanctuary affect. He is still no pushover. He casts sorcerer spells. Note that his room is noregen, so it is difficult to camp him.
Directions
He's in the sunken ship - to get to him walk 2d, w, d, 2s, {w} from Mayflower's drop-room. He's behind a locked pass-proof door, the key to which is on Apprentice-Wizard Arakos. The key to his room will break after a few uses (as few as two).