Difference between revisions of "Transmogrify"

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m (Updating link for Entish Blood.)
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   [[The Heart of the Forest|Heart of the Forest]]                    hit roll        hands    125      4      2 [[Verdant Gloves]]
 
   [[The Heart of the Forest|Heart of the Forest]]                    hit roll        hands    125      4      2 [[Verdant Gloves]]
 
   [[The Heart of the Forest|Heart of the Forest]]                  damage roll        hands    125      4      2 [[Verdant Gloves]]
 
   [[The Heart of the Forest|Heart of the Forest]]                  damage roll        hands    125      4      2 [[Verdant Gloves]]
   [[Entish Blood]]                        armor class        hands    125      5    -5 [[Verdant Gloves]]
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   [[Vial Of Ent's Blood|Entish Blood]]                        armor class        hands    125      5    -5 [[Verdant Gloves]]
  
 
==Comments==
 
==Comments==

Revision as of 05:18, 23 April 2021

Recently relics from a bygone era have begun appearing throughout the planes. These mysterious cubes contain the power to infuse ingredients together to form new and wonderous creations.

In order to utilise their power, place a base item along with enchanting ingredients into a cube. (Typically five items total.) Base items used to transmogrify must be matched by wear location noted in the cube's description. (E.g. a ring base item must be used in a ring type cube.)

In addition to matching base item to cube type there several other innate restrictions. These can be viewed by casting the spell without argument (cast transmog).

Ingredient - a (sometimes vague) description of an ingredient
Affect - the affect the ingredient will apply
Wearable - the wear location (of the base item) this ingredient can be used on
Level - the level of the base item this ingredient can be used on
Limit - the maxmium number of this ingredient allowed per cube
Value - the strength of the enchantment provided
Base item - Specific base item if ingredient is limited to one.

Targetting a specific base item will filter the above list based on available enchants for that base item.

WARNINGS!

The base item inside the cube is DESTROYED during the transmog process. I.e. all existing enchants/modifications will be wiped out and a basic new item will be loaded and transmogged. If you wish to enchant a transmogrified item you should do so *AFTER* performing a transmog.

Manifest items are ill-suited to being transmogged as they essentially come pre-modified. Transmogging one would potentially result in a worse item even after transmogrification.

It is possible to transmog a cube with less than the maximum amount of ingredients though is of course not recommended.

USE AT YOUR OWN RISK!

Syntax: cast 'transmogrify' cube
        cast 'transmogrify' <base item>
        cast 'transmogrify'

Available Transmogrifications

As of April 13, 2021 here is the list of available transmogrifications.


 Ingredient                                Affect     Wearable  Level  Limit  Value   Base Item
 
 Finest Grog                          armor class         hold    125      3     -5 the Seal of the Abbot
 butcher's knife                      damage roll         hold    125      3      4 the Seal of the Abbot
 familiar mane                               mana         hold    125      3     25 the Seal of the Abbot
 Crown of the Ages                         stasis   about body    125      3      5 twinkling stars
 Crown of the Ages                       leeching   about body    125      3     -5 twinkling stars 
 Seal of the Abbot                         divine   about body    125      1      5 twinkling stars 
 Seal of the Abbot                           fire   about body    125      1      5 twinkling stars 
 black bracer                         armor class   about body    125      3    -10 twinkling stars 
 cretelli tooth                          hit roll   about body    125      3      2 twinkling stars 
 Jade gauntlet                           hit roll         legs    125      3      1 the greaves of desolation
 Jade gauntlet                        damage roll         legs    125      3      2 the greaves of desolation
 Axinite gauntlet                     armor class         legs    125      3     -5 the greaves of desolation
 Kyanite gauntlet                            mana         legs    125      3     25 the greaves of desolation
 Malachite gauntlet                      hit roll         legs    125      3      2 the greaves of desolation
 Malachite gauntlet                   damage roll         legs    125      3    -20 the greaves of desolation
 Malachite gauntlet           critical hit chance         legs    125      3      3 the greaves of desolation
 Random Ring                                 mana      on body    125      4     60 aura of corruption
 Whip of thorns                          hit roll      on body    125      4      2 aura of corruption
 Whip of thorns                       damage roll      on body    125      4      2 aura of corruption
 Gyrosphinx's token              death xp reduced      on body    125      1     20 aura of corruption
 Black velvet cape                    armor class      on body    125      3    -20 aura of corruption
 A golden torque                             mana        hands    125      5     40 Verdant Gloves
 Heart of the Forest                     hit roll        hands    125      4      2 Verdant Gloves
 Heart of the Forest                  damage roll        hands    125      4      2 Verdant Gloves
 Entish Blood                         armor class        hands    125      5     -5 Verdant Gloves

Comments

For each individual ingredient there is a small chance for the ingredient to "brill" during casting, which doubles the ingredient's contribution to the base item. There is also a small chance for each individual ingredient to "vape" during casting, giving no contribution at all to the base item.

Ingredients and base items come from limited lord shard realms which are modified versions of hero areas. The hero area version of the items do not work as ingredients or base items for the cube.

Base Items: