Water Terrain: Difference between revisions
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Water terrain actually encompasses a few [[:Category: Terrains |terrain types]]. [[:Category: Rooms |Rooms]] with these [[:Category: Terrains |terrain types]] will appear cyan to players. | Water terrain actually encompasses a few [[:Category: Terrains |terrain types]]. [[:Category: Rooms |Rooms]] with these [[:Category: Terrains |terrain types]] will appear cyan to players. | ||
Players must [[Movement Costs |spend]] between one and six [[Move Points |move points]] to enter [[:Category: Rooms |rooms]] with these [[:Category: Terrains |terrain types | Players must [[Movement Costs |spend]] between one and six [[Move Points |move points]] to enter (non-magically) [[:Category: Rooms |rooms]] with these [[:Category: Terrains |terrain types]]. | ||
Also, players must either be | Also, players must either be flying or carry a [[:Category: Boats |boat]] to enter (non-magically) some such [[:Category: Rooms |rooms]]. | ||
You can't [[Flee|flee]] from a water room, but you can [[Recall|recall]] out of combat. | |||
[[Category: Terrains]] | [[Category: Terrains]] | ||
Latest revision as of 21:59, 28 April 2006
Water terrain actually encompasses a few terrain types. Rooms with these terrain types will appear cyan to players.
Players must spend between one and six move points to enter (non-magically) rooms with these terrain types.
Also, players must either be flying or carry a boat to enter (non-magically) some such rooms.
You can't flee from a water room, but you can recall out of combat.