Jump to content

Water Terrain: Difference between revisions

From AvatarWiki
DaveGarber1975 (talk | contribs)
mNo edit summary
No edit summary
 
Line 5: Line 5:
Also, players must either be flying or carry a [[:Category: Boats |boat]] to enter (non-magically) some such [[:Category: Rooms |rooms]].
Also, players must either be flying or carry a [[:Category: Boats |boat]] to enter (non-magically) some such [[:Category: Rooms |rooms]].


You can't [[Flee|flee]] from a water room, but you can [[Recall|recall]] out of combat.
[[Category: Terrains]]
[[Category: Terrains]]

Latest revision as of 21:59, 28 April 2006

Water terrain actually encompasses a few terrain types. Rooms with these terrain types will appear cyan to players.

Players must spend between one and six move points to enter (non-magically) rooms with these terrain types.

Also, players must either be flying or carry a boat to enter (non-magically) some such rooms.

You can't flee from a water room, but you can recall out of combat.