Jump to content

Sublime Grace: Difference between revisions

From AvatarWiki
Llanor (talk | contribs)
No edit summary
 
DaveGarber1975 (talk | contribs)
m tidied up, added links
 
Line 1: Line 1:
Prerequisites: [[poise]], [[dual]]<br>
''The [[:Category: Bladedancers |Bladedancer]] fighting style requires two identical [[:Category: Melee Weapons |weapons]].  They must be the exact same item, not merely named the same or the same [[Object Weight |weight]].  If these conditions are met, the [[:Category: Bladedancers |Bladedancer]] with Sublime Grace can use their offhand [[:Category: Melee Weapons |weapon]] just as effectively as their main one, in terms of the number of hit attempts they gain per round.  Also, because the [[:Category: Bladedancers |Dancer]] isn't favoring either [[:Category: Melee Weapons |weapon]], they become harder to [[Disarm |disarm]].''
Syntax: none<br>


The Bladedancer fighting style requires two identical weapons. They
Prerequisite(s): [[Dual |Dual]], [[Poise |Poise]].
must be the exact same item, not merely named the same or the same
weight.


If these conditions are met, the Bladedancer with Sublime Grace can
Syntax: none (automatic).
use their offhand weapon just as effectively as their main one, in
terms of the number of hit attempts they gain per round.


Also, because the Dancer isn't favoring either weapon, they become
[[Category: Skills And Spells]]
harder to disarm.
[[Category: Skills]]
 
[[Category: Bladedancer Lowmort Skills And Spells]]
[[Category:Skills And Spells]] [[Category:Skills]] [[Category:Bladedancer Lowmort Skills And Spells]] [[Category:Bladedancer Class Definers]]
[[Category: Bladedancer Class Definers]]

Latest revision as of 22:37, 5 February 2007

The Bladedancer fighting style requires two identical weapons. They must be the exact same item, not merely named the same or the same weight. If these conditions are met, the Bladedancer with Sublime Grace can use their offhand weapon just as effectively as their main one, in terms of the number of hit attempts they gain per round. Also, because the Dancer isn't favoring either weapon, they become harder to disarm.

Prerequisite(s): Dual, Poise.

Syntax: none (automatic).