Difference between revisions of "Category:Hero Melee Weapons"
(Added weapon advice) |
(→Common Hero Melee Weapons: add jarnon & great white axe) |
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| [[:Category:Melee Weapons That Crush|Crushing]] | | [[:Category:Melee Weapons That Crush|Crushing]] | ||
| | | | ||
+ | |- | ||
+ | | [[Jaranon Great Sword]] | ||
+ | | 51 | ||
+ | | 15 | ||
+ | | 15 | ||
+ | | 30 | ||
+ | | [[:Category:Standard Two-Handed Weapons|Two-Handed]] | ||
+ | | [[:Category:Melee Weapons That Slice|Slicing]] | ||
+ | | sharpenable powerswinger | ||
+ | |- | ||
+ | | [[Great White Battle Axe]] | ||
+ | | 51 | ||
+ | | 15 | ||
+ | | 15 | ||
+ | | 10 | ||
+ | | [[:Category:Standard Two-Handed Weapons|Two-Handed]] | ||
+ | | [[:Category:Melee Weapons That Slice|Slicing]] | ||
+ | | sharpenable powerswinger | ||
|- | |- | ||
| [[Short, Black Wooden Pike]] | | [[Short, Black Wooden Pike]] |
Revision as of 10:18, 5 January 2012
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Suggested Weapons
Double-hit: By far the best double hit weapon, for non-berserkers, are Mighty Claws (note, the new double hit weapon in Eragora is better than mighty claws), as they have the highest base damage roll and are sharpenable. Chained Sickle is A LOT easier to get, and 4 load at once, making them easy to fodder, but keep it mind they start out at 2 less DR than Mighty Claws. The Sceptre Of Igecsoz is an excellent blunt weapon, and easy to fodder.
Weapon statistics
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.
- For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
- For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
Weapon max and min
At the time of pop for a "normal" one-handed hero weapon and double weapons (weapons used for double hit for a warrior, like Chained Sickle or Mighty Claws) the max varies from 44 -- 50. The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?
(If someone has range for other weapons, please add).
Common Hero Melee Weapons
Pages in category "Hero Melee Weapons"
The following 175 pages are in this category, out of 175 total.
A
B
C
D
F
G
H
L
M
S
- Saber, "Regulus Noctis"
- Sacrificial Blade
- Sceptre Of Igecsoz
- Scourge Of Fire
- Sea Lizard's Hunting Spear
- Serpent's Tongue
- Serrated Bone-Sword
- Set Of Studded Iron Knuckles
- Shard Whip
- Sharp Dagger
- Sharp Dagger Named 'Poison'
- Sharp Scimitar
- Sharp Short Sword
- Sharp Silver Scythe
- Short, Black Wooden Pike
- Shrunken Heads On A Staff
- Silver Poinard
- Some Ice Splinters
- Soul Splitting Spike Dagger
- Sparkling Trident
- Spear Of Igecsoz
- Spiked Warhammer
- Spinning Vortex
- Splintered Axe Handle
- Staff Of Cooling Lava
- Staff Of Justice
- Staff Tipped With Gobs of Molten Iron and Slag
- Stiletto "Heartbreaker"
- Stiletto, "Regret"
- Stolen Royal Sceptre
- Stone Halberd
- Stone Knife
- Stout Branch
- Swirling Black Mass Of Chaos
- Sword Of Avengers
- Sword Of The Survivor