Difference between revisions of "Withdraw (skill)"
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[[Category: Assassin Lowmort Skills And Spells]] | [[Category: Assassin Lowmort Skills And Spells]] | ||
[[Category: Black Circle Initiate Lowmort Skills And Spells]] | [[Category: Black Circle Initiate Lowmort Skills And Spells]] | ||
+ | [[Category: Bladedancer Lowmort Skills And Spells]] | ||
[[Category: Rogue Lowmort Skills And Spells]] | [[Category: Rogue Lowmort Skills And Spells]] | ||
[[Category: Shadowfist Hero Skills And Spells]] | [[Category: Shadowfist Hero Skills And Spells]] |
Latest revision as of 14:48, 5 February 2007
Withdraw represents the ability of a seasoned Rogue to flee from combat in a controlled and calculated fashion. By simply providing a direction when he uses the flee command, a Rogue who has mastered Withdraw will flee in the specified direction, instead of running out randomly. Rogues who wish to use this skill must be actively using the Alertness skill to do so, in order to scout out all possible escape routes. NOTE: You must type out the full word "north" "south" "east" "west" "up" "down". Partial typing, typos or any other mistake will be considered a random flee attempt.
Prerequisite(s): Alertness, Misdirection.
Syntax: flee <direction>.