Difference between revisions of "Category:Firerealm Proper"
Line 18: | Line 18: | ||
3n 3e u leads to the elemental area of FireRealm<br> | 3n 3e u leads to the elemental area of FireRealm<br> | ||
3n 3e u n u e leads to the Great Inferno subarea<br> | 3n 3e u n u e leads to the Great Inferno subarea<br> | ||
+ | 2n u leads to the [[:Category:Firerealm|Cinderheim]] subarea<br> | ||
== Adventuring == | == Adventuring == |
Revision as of 18:38, 26 June 2008
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The realm of fire is a place devoid of all caring and compassion for life. Eternally burning for conquest of new worlds, the Lord of the Fire elementals has left his realms secrets protected by fearsome guardians which defend it from a cruel order of priests, bent on cleansing wickedness and sloth from every world, as well as any other outsiders.
Builder: Ducer
Directions
Connections
None
2n e leads to a 1 way portal to Nowhere
3s w d leads to the Ember Forge subarea
3n 3e leads to the Lava River, where you can find Puritan and his buddies.
3n 3e u leads to the elemental area of FireRealm
3n 3e u n u e leads to the Great Inferno subarea
2n u leads to the Cinderheim subarea
Adventuring
The Fire shift is extremely tame granted you have no Flame Crusaders. Usually takes 1-2 tanks only. The Great Inferno subarea, as well as the Fire elemental area can get extremely swarmy. The Lava naga in proper will migraine, and the Ember Hulk stomps. Beware, as well, because the Lost/Flame Crusaders will disarm and a Ember Hulk/Crusader room can be extremely nasty for your weapons.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Firerealm Proper"
This category contains only the following page.