Object Quality
Revision as of 18:37, 15 February 2006 by DaveGarber1975 (talk | contribs)
Each object has a specific "quality" analagous to a characters' hit points, including both a current and maximum amount that are initially equal. Objects may lose their current hit points by various means, most often by being damaged by certain spells during combat, but, unless they are destroyed, they may be either smithed or repaired. Also, some spells give objects flags that protect them from certain kinds of spell damage. Characters may see an object's quality by identifying it; also, all those who practice both armor lore and weapon lore may see roughly how damaged most objects are by toggling condition on and then looking at them.