Difference between revisions of "Armor Optimization"

From AvatarWiki
Jump to navigation Jump to search
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
''Familiarity with every link and plate in his [[:Category: Armor |armor]] enables a fighter to take advantage of its best defensive capabilities.  Once this [[:Category: Skills And Spells |skill]] is learned, you must [[Remove |remove]] all of your [[:Category: Gear |armor]] and re-equip it in order to reap the benefits of your newfound knowledge.  This [[:Category: Skills And Spells |skill]] is available only to those whose specialty is fighting, and it is automatic once [[Practice |practiced]] to its highest level.''
 +
 +
Prerequisite(s): [[Armor Lore |Armor Lore]].
 +
 +
Syntax: none (automatic).
 +
 +
At hero, armor optimization improves a full set of b12 armor gear by an additional -29 AC. See also [[Armor Class]]
 +
 +
'''[[Object Slots |Object Slot]]:        [[:Category: Objects |Object]] Improves AC by...      (with [[Armor Optimization |Armor Optimization]])
 +
<used as light>      (<font color=red>0.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=red>0.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on finger>    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on finger>    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn around neck>  (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn around neck>  (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on body>      (<font color=blue>3.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>3.50</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on head>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.25</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on legs>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.25</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on feet>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on hands>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on arms>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.25</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<held in offhand>    (<font color=blue>3.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>3.50</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn about body>    (<font color=blue>2.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>2.25</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn about waist>  (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.25</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on wrist>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.10</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<worn on wrist>      (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=blue>1.10</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<wielded>            (<font color=red>0.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (<font color=red>0.00</font> × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
<held>              (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]    (1.00 × [[Armor Values |base-AC]]) + [[Object Affects |modifier]]
 +
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Bodyguard Skills]]
+
[[Category: Skills]]
[[Category: Lowmort Warrior Skills]]
+
[[Category: Bodyguard Lowmort Skills And Spells]]
[[Category: Hero Paladin Skills]]
+
[[Category: Paladin Hero Skills And Spells]]
 +
[[Category: Warrior Lowmort Skills And Spells]]

Latest revision as of 12:11, 8 September 2022

Familiarity with every link and plate in his armor enables a fighter to take advantage of its best defensive capabilities. Once this skill is learned, you must remove all of your armor and re-equip it in order to reap the benefits of your newfound knowledge. This skill is available only to those whose specialty is fighting, and it is automatic once practiced to its highest level.

Prerequisite(s): Armor Lore.

Syntax: none (automatic).

At hero, armor optimization improves a full set of b12 armor gear by an additional -29 AC. See also Armor Class

Object Slot:         Object Improves AC by...       (with Armor Optimization)
<used as light>      (0.00 × base-AC) + modifier    (0.00 × base-AC) + modifier
<worn on finger>     (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on finger>     (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn around neck>   (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn around neck>   (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on body>       (3.00 × base-AC) + modifier    (3.50 × base-AC) + modifier
<worn on head>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on legs>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on feet>       (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on hands>      (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on arms>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<held in offhand>    (3.00 × base-AC) + modifier    (3.50 × base-AC) + modifier
<worn about body>    (2.00 × base-AC) + modifier    (2.25 × base-AC) + modifier
<worn about waist>   (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on wrist>      (1.00 × base-AC) + modifier    (1.10 × base-AC) + modifier
<worn on wrist>      (1.00 × base-AC) + modifier    (1.10 × base-AC) + modifier
<wielded>            (0.00 × base-AC) + modifier    (0.00 × base-AC) + modifier
<held>               (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier