Difference between revisions of "Assassin Sight"

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''Opportunism at its most deadly, a [[:Category: Rogues |rogue]] trained in Assassin's Sight is adept at sensing and exploiting chances to inflict [[Vital Shot |vital shots]].  This manifests in three ways.  First and foremost, the [[:Category: Rogues |rogue]] can exploit the brief opening created when a foe attempts to [[Flee |flee]] from them.  This "parting shot" requires that the [[:Category: Rogues |rogue]] and the [[:Category: Mobs |mob]] were fighting each other when it tried to [[Flee |flee]], and also that the [[:Category: Rogues |rogue]] not be in 'lag' from using [[:Category: Skills And Spells |a skill or spell]].  Secondly, the knowledge gained via Assassin's Sight is indispensable in learning more advanced skills, like [[Backstab |backstab]].  Finally, the [[:Category: Rogues |rogue]] gains the ability to sense a foe's weakest point when making a [[Vital Shot |vital strike]].  If he doesn't try to aim for a particular region, the rogue can hit this 'weakest point' and thus inflict more pain and suffering with the [[Vital Shot |vital shot]] [[:Category: Skills And Spells |skill]].  The increase in damage is partly based on the [[:Category: Rogues |rogue]]'s [[Intelligence |intelligence]].
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Prerequisite(s): [[Lethal Aim |Lethal Aim]], [[Rogue Lore |Rogue Lore]].
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Syntax: none (automatic).
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Assassin Skills]]
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[[Category: Skills]]
[[Category: Lowmort Black Circle Initiate Skills]]
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[[Category: Assassin Lowmort Skills And Spells]]
[[Category: Lowmort Rogue Skills]]
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[[Category: Black Circle Initiate Lowmort Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Bladedancer Lowmort Skills And Spells]]
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[[Category: Rogue Lowmort Skills And Spells]]
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[[Category: Shadowfist Hero Skills And Spells]]

Latest revision as of 15:48, 5 February 2007

Opportunism at its most deadly, a rogue trained in Assassin's Sight is adept at sensing and exploiting chances to inflict vital shots. This manifests in three ways. First and foremost, the rogue can exploit the brief opening created when a foe attempts to flee from them. This "parting shot" requires that the rogue and the mob were fighting each other when it tried to flee, and also that the rogue not be in 'lag' from using a skill or spell. Secondly, the knowledge gained via Assassin's Sight is indispensable in learning more advanced skills, like backstab. Finally, the rogue gains the ability to sense a foe's weakest point when making a vital strike. If he doesn't try to aim for a particular region, the rogue can hit this 'weakest point' and thus inflict more pain and suffering with the vital shot skill. The increase in damage is partly based on the rogue's intelligence.

Prerequisite(s): Lethal Aim, Rogue Lore.

Syntax: none (automatic).