Difference between revisions of "Category:Cinderheim"

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Revision as of 18:05, 4 December 2008

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in Firerealm
Firerealm Proper (Gear)
Cinderheim (Gear)


A war waged, a culture lost.

Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.

Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.

Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.

Builder: Mimir

Directions

From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.

Connections

Navigation

Adventuring

Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).
There are four relatively tough mobiles wandering the first four rooms after the roasting carcass.
A dusty tome of forgotten lore and the Stiletto "Poignant Memories" can be retreived by killing He Who Remembers.

There is a lloydable room at the dragon on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms.


In order to reach the gear section, follow the lava-filled fissure until you find the other down exit (the first down exit being the one you entered the area through). From here, there is a door north, then a scarab and 3 carcasses in a three room east-west loop, kill all three carcasses to spawn the grim sentry. This mob will then have the key to open the inner sanctum, north from where the sentry spawns. Inside there you will find He Who Remembers and four hulking mummies in a 3 room east-west loop.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Cinderheim"

This category contains only the following page.