Difference between revisions of "Category:Paladins"

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== Paladins at Lowmort Tier ==
 
== Paladins at Lowmort Tier ==
From level 1 to 51, paladins can easily be summed up as warriors with the ability to cast cure light.
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From level 1 to 51, paladins can easily be summed up as warriors with the ability to cast cure light, only not as strong in the hitting department.
  
 
=== Training ===
 
=== Training ===

Revision as of 05:24, 25 December 2009

The temples soon realized that the world was much harsher than they could handle. They opened their doors to the righteous anger of youth prevalent in the knighthood of the realm and molded it into their religious image.

Paladins now roam the land, seeking to right wrongs done against their Gods, using holy magic and the strength of steel to defend their honor. Their primary attribute is STRength.

While Paladins serve various deities, the Priests of Tul-Sith have been known to instruct those Paladins that share their faith in certain Holy Disciplines. Paladins must maintain a high alignment for these spells to work their best.

Paladins are a class only available through re-mortality by Warriors, Bodyguards, Monks and Clerics.

Abbreviation: Pal.

Prime Requisite: Strength.

Paladins in General

Paladins in general are a combination of cleric and warrior. It is also true that an argument exists regarding whether or not brute clerics are better than paladins, but for now, anything related to that matter will be omitted.

Paladin Creation

Paladins are a remort-only class, and can be accessed via monks (Lord 100), bodyguards (Lord 100), clerics (Lord 150), and warriors (Lord 150).

Paladins at Lowmort Tier

From level 1 to 51, paladins can easily be summed up as warriors with the ability to cast cure light, only not as strong in the hitting department.

Training

Paladins make use of every single statistic so it is important to maximize both constitution and intelligence as soon as possible. Unlike warriors, paladins make good (better) use of having mana as well as hitpoints.

Practicing

It is a good rule of thumb as a paladin to mainly focus on melee skills and abilities while leveling up from 1 to 51. When it comes to healing spells, cure light will be the most efficient and beneficial one to learn due to the low mana cost of this spell combined with having a smaller mana pool. Once you've reached hero status cure light and heal will be of the most use.

Worshipping

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Paladin Prestige Options

None.

Paladins at Hero Tier

Training

Practicing

Devoting

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Paladins at Lord Tier

Paladin Remort Options

Subcategories

This category has the following 2 subcategories, out of 2 total.