Difference between revisions of "Category talk:Stuff"

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106 sub "stuff" categories?  Why?  Why are we creating hundreds of empty categories?  Why do we need to tag "stuff" as far as I'm concerened stuff == junk and junk == useless.  Why waste time filling in useless information?  --[[User:Mel|Mel]] 11:50, 13 February 2006 (EST)
 
106 sub "stuff" categories?  Why?  Why are we creating hundreds of empty categories?  Why do we need to tag "stuff" as far as I'm concerened stuff == junk and junk == useless.  Why waste time filling in useless information?  --[[User:Mel|Mel]] 11:50, 13 February 2006 (EST)
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I can't say that I agree that it's useless junk.  I guess I just figured that (1) "gear" meant, by definition, things that people wear (lights, armor, weapons, and ammo), that (2) other useful items like containers, wands, potions, boats, rogue tools, and so forth (with a few item-by-item exceptions) weren't exactly gear, and that (3) these objects deserved a category of their own rather than being lumped together with Gear In This Area.  I also figured that Stuff, while rather vague, sounded a bit less unwieldy than something like Non-Gear Objects.  I dunno.  Also, you're quite correct that I have created lots of empty categories for mobs and gear and so forth.  I hope that most of these will not remain empty over time.  I just thought of it as reducing work for others.  I've noticed that some folks seem happy to "stock shelves" (like adding the very first gear page for a particular area) but don't seem to want to bother "building" any that don't exist yet (like making a new Gear In Area category to go with it).  So, I gave such people less to have to bother with--they can now make pages to their heart's content and *poof* the structure is already in place ready and waiting to hold them.  Badabing, badaboom.  So far, yes, I've been much more focused (and perhaps overly so) on making and shaping this Wiki's "trunks" and "branches" than on adding "leaves" to them, which has resulted in an awful lot of bare limbs for the moment; I hope that you'll forgive me for that.  I can't see that it's doing any harm and, well, hopefully, it's even helping some.  I dunno.  Hmmm...  --[[User:DaveGarber1975|Dave Garber]] 18:03, 13 February 2006 (EST)

Revision as of 19:03, 13 February 2006

106 sub "stuff" categories? Why? Why are we creating hundreds of empty categories? Why do we need to tag "stuff" as far as I'm concerened stuff == junk and junk == useless. Why waste time filling in useless information? --Mel 11:50, 13 February 2006 (EST)

I can't say that I agree that it's useless junk. I guess I just figured that (1) "gear" meant, by definition, things that people wear (lights, armor, weapons, and ammo), that (2) other useful items like containers, wands, potions, boats, rogue tools, and so forth (with a few item-by-item exceptions) weren't exactly gear, and that (3) these objects deserved a category of their own rather than being lumped together with Gear In This Area. I also figured that Stuff, while rather vague, sounded a bit less unwieldy than something like Non-Gear Objects. I dunno. Also, you're quite correct that I have created lots of empty categories for mobs and gear and so forth. I hope that most of these will not remain empty over time. I just thought of it as reducing work for others. I've noticed that some folks seem happy to "stock shelves" (like adding the very first gear page for a particular area) but don't seem to want to bother "building" any that don't exist yet (like making a new Gear In Area category to go with it). So, I gave such people less to have to bother with--they can now make pages to their heart's content and *poof* the structure is already in place ready and waiting to hold them. Badabing, badaboom. So far, yes, I've been much more focused (and perhaps overly so) on making and shaping this Wiki's "trunks" and "branches" than on adding "leaves" to them, which has resulted in an awful lot of bare limbs for the moment; I hope that you'll forgive me for that. I can't see that it's doing any harm and, well, hopefully, it's even helping some. I dunno. Hmmm... --Dave Garber 18:03, 13 February 2006 (EST)