Difference between revisions of "Dusty Tome Of Forgotten Lore"

From AvatarWiki
Jump to navigation Jump to search
m
m
Line 12: Line 12:
  
 
----
 
----
I will post the exact directions as soon as I know it myself. The area is a little weird, but from the first room with the roasting carcass, go s e n e n u (2n u s e n e n u from fire shift). Beware the four mobs wandering the first three rooms - their class diversity makes them challenging. Keep in mind the angel that will k-spawn. Once you've gone up after the two sentinels, you're in the main area.<br>
+
From shift go 2n u s e n e n u 2w n d.<br>
To find the book of barkskin, find the lava fissure and follow it until you reach a down exit (appears to be in the western part). Open the door north and kill all the mobs in the cavern. When the last mob is killed, a grim sentry will k-spawn before the locked door in the center of the cavern. Kill it for the key. The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook.<br>
+
Kill the beetle and the cadavers in the cavern to spawn the grim sentry. Kill it for the key.<br>
 +
The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook.<br>
 
NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group.
 
NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group.
 
[[Category:Gear In Cinderheim]]
 
[[Category:Gear In Cinderheim]]
 
[[Category:Lord Utility Gear]]
 
[[Category:Lord Utility Gear]]

Revision as of 18:52, 7 July 2008

Ragged sheets of vellum hang out of this volume at irregular angles.

Type: spellbook
Keywords: tome parchment lore
Flags: magic
Weight: 1
Plane: Firerealm
Area: Cinderheim
Mob: He Who Remembers
Recommended group size: 12 (3-4 tanks)



From shift go 2n u s e n e n u 2w n d.
Kill the beetle and the cadavers in the cavern to spawn the grim sentry. Kill it for the key.
The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook.
NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group.