Difference between revisions of "Enchant Weapon"

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See also [[Enchanting |Enchanting]].
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''This [[:Category: Skills And Spells |spell]] magically [[Enchanting |enchants]] a [[:Category: Melee Weapons |weapon]], increasing its [[Hit Roll |hitroll]] and [[Damage Roll |damroll]] [[:Category: Object Affects |bonuses]].  This [[:Category: Skills And Spells |spell]] causes the [[:Category: Melee Weapons |weapon]]'s alignment to become the [[Alignment |alignment]] of the [[Cast |caster]], although it does not remove an existing alignment.  [[Enchanting |Enchanting]] also causes the [[:Category: Melee Weapons |weapon]] to be increased in [[Object Level |level]].  There are several results that can happen when this [[:Category: Skills And Spells |spell]] is [[Cast |cast]].  The [[:Category: Melee Weapons |weapon]] can be successfully [[Enchanting |enchanted]] normally, or [[Brilling |brilliantly]], which means the enchantment bonus is greater.  The [[:Category: Melee Weapons |weapon]] can also [[Fading |fade]], which removes all existing [[Enchanting |enchants]] as well as [[:Category: Object Flags |item flags]].  Worst of all, the [[:Category: Objects |item]] has a chance to explode and be lost forever.''
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Prerequisiste(s): none.
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Syntax: [[Cast |cast]] 'enchant weapon' [[:Category: Melee Weapons |<meleeweapon>]].
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Spellcasters may find this [[:Category: Skills And Spells |skill]] very useful, as all [[:Category: Characters |characters]] benefit from [[Wield |wielding]] [[Enchanting |enchanted]] [[:Category: Melee Weapons |weapons]].  See also [[Enchanting |Enchanting]].
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]

Revision as of 17:57, 30 December 2005

This spell magically enchants a weapon, increasing its hitroll and damroll bonuses. This spell causes the weapon's alignment to become the alignment of the caster, although it does not remove an existing alignment. Enchanting also causes the weapon to be increased in level. There are several results that can happen when this spell is cast. The weapon can be successfully enchanted normally, or brilliantly, which means the enchantment bonus is greater. The weapon can also fade, which removes all existing enchants as well as item flags. Worst of all, the item has a chance to explode and be lost forever.

Prerequisiste(s): none.

Syntax: cast 'enchant weapon' <meleeweapon>.

Spellcasters may find this skill very useful, as all characters benefit from wielding enchanted weapons. See also Enchanting.