Difference between revisions of "Guildmaster (mage)"

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m (bye-bye, list of all mobs!)
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'''[[:Category: Rooms |Room]]:''' Arch-Mage's Chamber (portable, [[Safe Rooms |safe]]).<br>
 
'''[[:Category: Rooms |Room]]:''' Arch-Mage's Chamber (portable, [[Safe Rooms |safe]]).<br>
  
Walking route from [[Aelmon |Aelmon]]: 8s, 2w, 4n, w, n, 2u.<br>
+
Walking route from [[Aelmon |Aelmon]]: 8s, 2w, 3n, [n], [w], [n], 2u.<br>
  
 
The guildmaster is portable.<br>
 
The guildmaster is portable.<br>

Revision as of 21:07, 19 May 2006

Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura.

Keywords: guildmaster, arch, mage.
Level: 51 or more.
Alignment: heroic.
Flags: steadfast, trainer.
Affects: detect hidden, detect invis.

Gear

The guildmaster is using:
Nothing.
The guildmaster is carrying:
     Nothing.

Comments

Mages may also find this guildmaster by casting detect magic upon themselves and then following ethereal floating arrows that they will detect around Midgaard.

Directions

Area: Midgaard (Map).
Room: Arch-Mage's Chamber (portable, safe).

Walking route from Aelmon: 8s, 2w, 3n, [n], [w], [n], 2u.

The guildmaster is portable.