Difference between revisions of "Killl'gher"

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All 4 demons have [[Sanctuary]].
 
All 4 demons have [[Sanctuary]].
  
Safe camp spot is N W of Killl'gher.  there is no room n w of Kill'gher
 
  
 
== Directions ==
 
== Directions ==
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'''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br>
 
'''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br>
  
Walking directions from [[Mercenary Captain]]: w s u u [e] n n n n n n d d d e e open s, s (note: the key for the locked door is laying on the ground in this area.There is a lot more required then simply teleing and following these directions...
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Walking directions from [[Mercenary Captain]] (there are several, you need to find the one in the bedroom): w w s u u [e] n n n n n n enter gate s w n w [w] w n u s [u](note: the key for the locked door is laying on the ground, all other doors are not passable but are not locked either)   
  
 
[[Category: Mobs In Dark Castle]]
 
[[Category: Mobs In Dark Castle]]

Revision as of 13:50, 27 April 2012

Killl'gher is over seven feet tall, with black skin, a large horn on his head, and spikes all over his arms. His six-fingered claws are razor sharp and could kill you instantly. His biggest and most fearsome weapon, however, is his control over the mind...

Keywords: Killl, demon
Level: 70.
Alignment: Demonic .
Flags: psion
Affects: Sanctuary

Gear

Killl'gher is using:
<wielded>          (Demonic) claws of killl'gher
Killl'gher is carrying:
     Nothing.

Comments

Casts overconfidence and scramble and brainstorm

Killl'gher is guarded by three demons (Tkachuk level 65, Forsberg level 65, and Fleury level 63 [hockey, eh?]) (note: Tkachuk sees invis and is aggie. The others are not aggie and will not assist on heros, at least with sneak and move hidden.)

All 4 demons have Sanctuary.


Directions

Area: Dark Castle (Map).
Room: The chambers of Killl'gher.

Walking directions from Mercenary Captain (there are several, you need to find the one in the bedroom): w w s u u [e] n n n n n n enter gate s w n w [w] w n u s [u](note: the key for the locked door is laying on the ground, all other doors are not passable but are not locked either)