Difference between revisions of "Medallion Of Justice"

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(→‎Comments: xp for last two mobs is waaaay off - maybe from excessive foddering?)
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Dark Knight - belt of a Thousand Uses - 250xp<br>
 
Dark Knight - belt of a Thousand Uses - 250xp<br>
 
Warrior Chieftan - buffalo Horn - 350xp - east to safe room<br>
 
Warrior Chieftan - buffalo Horn - 350xp - east to safe room<br>
Steel Golem - sculpted Ice Crystal - 250xp<br>
+
Steel Golem - sculpted Ice Crystal - around 575xp<br>
Zan and Jayna - 265xp (no-quit room, south to exit)
+
Zan and Jayna - around 700xp (no-quit room, south to exit)
  
 
== Directions ==
 
== Directions ==

Revision as of 13:21, 3 March 2010

Modifies hit roll by 2 continuous.
Modifies damage roll by 3 continuous.
Armor class is 10-12.

Keyword(s): medallion, justice.
Level(s): 50-52.
Type: armor.
Slot(s): <worn around neck>.
Quality: 200 hps.
Weight: 3 lbs.
Flag(s): glow, hum, bless.

Comments

Mobs, keys they have, approx. xp they give, and safe rooms are as follows:
Scaled Knight - sea Salt - 0
Amazon Warrior - golden Lariat - 20xp
Hawkman - downy Feather - 60xp
Green Knight - green Ring - 130xp - west to safe room
Red Knight - staff of Mercury - 155xp
Samurai ('test') - jade Buddha - 240xp
Dark Knight - belt of a Thousand Uses - 250xp
Warrior Chieftan - buffalo Horn - 350xp - east to safe room
Steel Golem - sculpted Ice Crystal - around 575xp
Zan and Jayna - around 700xp (no-quit room, south to exit)

Directions

Area: Hall of Justice (Map).
Mob(s): Zan And Jayna.

First, you need to find the insane man in Midgaard. He's trackable.

Kill him for the scale of justice, which you then give to the floating wizard in Hall of Justice - mob is portable.
NOTE:This quest is for big heroes. Also, lords can't participate.

Now, continue north till you reach Zan and Jayna, who have the Medallion of Justice. There is a regen room west of the Green Knight and east of the Warrior Chieftan.