Difference between revisions of "Morph"

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Morph is the process by which a Hero attempts to become a Lord. Failing to morph will cause you to lose some sublevels.
+
51 MORPH
 +
Syntax: morph <password>
  
Here are some rules and guidelines:
+
To morph is to attempt to ascend to a higher level of mortal existence.
 +
At level 300 or greater, a hero may attempt to morph into a Lord.
 +
Attempting to morph is risky, but if you are successful, you will effect
 +
your own transformation and that transforming energy will refresh and
 +
renew the realm.
  
1. You MUST be level 51, [[sublevel |sublevel]] 500 or higher.
+
In case of failure though, the residual pain left by the attempt will
 +
prevent a renewed try for a time and negatively impact on your ability
 +
to gain experience from your travels for that duration.
  
2. If you fail, you must reach your previous sublevel + 1 sublevel to attempt again. You will NOT get gains until you reach this point.
+
The closer you are to hero level 999, the better chance you have for
 +
a successful transformation and the lower the potential strength of
 +
failure pain. Even with success, you will find yourself near death.
  
3. Generally speaking, the higher your sublevel, the better chance you have to succeed and morph.
+
If you succesfully ascend to a higher level prior to reaching the highest
 +
sublevel of the hero tier, your understanding and power will be advanced
 +
to that point before the full transformation. However, this will happen
 +
without any boons or penalties from your chosen deity - and with a small
 +
cut to the practices gained from the swift influx of experiences.
  
4. Generally speaking, the higher your sublevel, the less levels you will lose when you fail your attempt. However, this is not always true. Sometimes a 51(544) player will lose 12 sublevels, and a 51(833) will lose 121 sublevels. That's random luck for you.
+
See also: AUTOMORPH
  
= Morph Changes =
+
== Comments ==
Number:  197                      Board:  immortal
 
From:    Pulse
 
To:      Hero all
 
Date:    Thu Apr  1 10:28:38 2010
 
Subject: Morph changes
 
--------------------------------------------------------------
 
We wish to give you advance warning of some impending changes
 
morph from Hero to Lord. The final details are currently being
 
discussed. The principle of the planned amendments are as follows:
 
 
- morph will become available at Hero 300
 
- the chance of successfully morphing at Hero 300 will be
 
  approximately 20%, rising to 50% at Hero 500 and further
 
  to 100% at Hero 999
 
- should the morph be failed, there will no longer be a level
 
  loss penalty - instead all xp gained will be halved for a
 
  number of levels. The amount of levels of penalty will be
 
  approximately 50 sub-levels for a fail at Hero 300, but will
 
  reduce at higher sub-levels
 
- on a successful early morph the character will be advanced to
 
  Hero 999 as atheist (that is no change). A small practice
 
  penalty will be deducted to compensate for the bypassed risk
 
  of stat-loss
 
 
As mentioned above, we are still tweaking the particulars. If you
 
have major concerns about this proposal, please send an email
 
to pulse@outland.org.
 
 
Cheers,
 
ps
 
  
Number:  198                      Board:   immortal
+
Some players will attempt to maximize their gains (i.e., their base lord 1 stats) at hero through two strategies:
From:    Pulse
+
* Choosing a worship that provides a boost to hp/mana gains (e.g. Quixoltan, Roixa, etc.). When your morph before 999, you are given the remainder of your hero gains as if you were an "atheist" worship, that is, without worship gains. Choosing a state boosting deity and leveling to 999 will net you the additional stats these worships provide.
To:      Hero all
+
* When you level at 999 (and config +automorph is on), you have a chance to continue levelling and gaining additional stats.
Date:    Fri Apr  2 03:28:46 2010
 
Subject: Re: Those Morph changes ...
 
--------------------------------------------------------------
 
Most of you will have noticed the day the note about impending
 
morph changes was posted by now. So, to confirm:
 
 
The changes as described _will_ indeed happen soon (no joke),
 
and posting on April Fools was no accident :). We love a tease
 
here and there. Any further confusion, please let me know.
 
 
Best, Pulse
 
  
Number:  199                      Board:  immortal
+
Maximizing hero gains can be beneficial for races/classes with small hp pools (e.g. Sprites, Sorcerers) so that they start lord with slightly higher hp.
From:    Pulse
 
To:      Hero all
 
Date:    Fri Apr  2 03:48:54 2010
 
Subject: Morph note addendum
 
--------------------------------------------------------------
 
To clarify some additional points:
 
- During the levels of xp-penalty after a failed morph retry is blocked
 
- Characters who are in morph fail levels at time of conversion to
 
  the new system will be 'converted' to xp-penalty with a logic
 
  reflecting the new levels of penalty
 
 
Pulse
 
  
[[Category: Commands]]
+
For players morphing before 999, see some discussion on the [[Optimum Morph Level]]
 +
 
 +
== Stat mods ==
 +
Hit points and mana have a modifier that is applied to hero 999 HP and mana to figure lord HP and mana. Here are some known ones:
 +
 
 +
<table border=1 cellpadding=5 cellspacing=0 width=30%>
 +
<tr align=center style="background-color: #ccc;">
 +
<td><strong>Class</strong></td>
 +
<td colspan=2><strong>Multiplier</strong></td>
 +
</tr>
 +
<tr align=center style="background-color: #ccc;">
 +
<td>&nbsp;</td>
 +
<td><strong>HP</strong></td>
 +
<td><strong>mana</strong></td>
 +
</tr>
 +
<tr align=center>
 +
<td>ARC</td>
 +
<td>3.5</td>
 +
<td>2</td>
 +
</tr>
 +
<tr align=center>
 +
<td>ASN</td>
 +
<td>3</td>
 +
<td>2.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>BCI</td>
 +
<td>3</td>
 +
<td>3</td>
 +
</tr>
 +
<tr align=center>
 +
<td>BLD</td>
 +
<td>3</td>
 +
<td>3</td>
 +
</tr>
 +
<tr align=center>
 +
<td>BOD</td>
 +
<td>4</td>
 +
<td>1</td>
 +
</tr>
 +
<tr align=center>
 +
<td>BZK</td>
 +
<td>4.5</td>
 +
<td>-</td>
 +
</tr>
 +
<tr align=center>
 +
<td>CLE</td>
 +
<td>2.5</td>
 +
<td>3.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>DRU</td>
 +
<td>2.5</td>
 +
<td>3.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>FUS</td>
 +
<td>3.5</td>
 +
<td>1.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>MAG</td>
 +
<td>2</td>
 +
<td>4</td>
 +
</tr>
 +
<tr align=center>
 +
<td>MND</td>
 +
<td>2</td>
 +
<td>4.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>MON</td>
 +
<td>3.5</td>
 +
<td>2.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>PAL</td>
 +
<td>3.5</td>
 +
<td>2.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>PRS</td>
 +
<td>1.5</td>
 +
<td>4.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>PSI</td>
 +
<td>2</td>
 +
<td>4</td>
 +
</tr>
 +
<tr align=center>
 +
<td>RAN</td>
 +
<td>3.5</td>
 +
<td>2.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>RIP</td>
 +
<td>4</td>
 +
<td>2</td>
 +
</tr>
 +
<tr align=center>
 +
<td>ROG</td>
 +
<td>3</td>
 +
<td>2</td>
 +
</tr>
 +
<tr align=center>
 +
<td>SHF</td>
 +
<td>3.5</td>
 +
<td>1.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>SLD</td>
 +
<td>4</td>
 +
<td>1.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>SOR</td>
 +
<td>1.5</td>
 +
<td>4.5</td>
 +
</tr>
 +
<tr align=center>
 +
<td>STM</td>
 +
<td>2</td>
 +
<td>4</td>
 +
</tr>
 +
<tr align=center>
 +
<td>VIZ</td>
 +
<td>2.5</td>
 +
<td>4.0</td>
 +
</tr>
 +
<tr align=center>
 +
<td>WAR</td>
 +
<td>4</td>
 +
<td>2</td>
 +
</tr>
 +
<tr align=center>
 +
<td>WZD</td>
 +
<td>1.5</td>
 +
<td>4.5</td>
 +
</tr>
 +
</table>
 +
 
 +
== Probability ==
 +
According to a note on board 7 from Pulse dated April 1, 2010, the probability of a successful morph is as follows:
 +
 
 +
* the chance of successfully morphing at Hero 300 will be approximately 20%, rising to 50% at Hero 500 and further to 100% at Hero 999
 +
* should the morph be failed, there will no longer be a level loss penalty - instead all xp gained will be halved for a number of levels. The amount of levels of penalty will be approximately 50 sub-levels for a fail at Hero 300, but will reduce at higher sub-levels
 +
* on a successful early morph the character will be advanced to Hero 999 as atheist (that is no change). A small practice penalty will be deducted to compensate for the bypassed risk of stat-loss.
 +
 
 +
The following chart is generated by data from [[User:WinterRose/Morph Data|Avatar's Twitter Feed]] using 2200 data points over 20 months.
 +
 
 +
[[File:Morph,dataset.png| | | |Morph Success Chart]]
 +
 
 +
* The Trendline is a linear average of collected data points.
 +
* Expected values are those based on Pulse's note.
 +
 
 +
Result: since those two lines are close to one another, we can safely conclude that the data collected is sufficient for a rough chart of acceptable accuracy.
 +
 
 +
----
 +
Compiled Data(Last updated 6/19/2013): [[Monty%27s_Morph_Data]]
 +
 
 +
WinterRose's Original dataset: [[Morph_Data]]
 +
 
 +
[[Category:Commands]]

Latest revision as of 16:08, 27 January 2023

51 MORPH Syntax: morph <password>

To morph is to attempt to ascend to a higher level of mortal existence. At level 300 or greater, a hero may attempt to morph into a Lord. Attempting to morph is risky, but if you are successful, you will effect your own transformation and that transforming energy will refresh and renew the realm.

In case of failure though, the residual pain left by the attempt will prevent a renewed try for a time and negatively impact on your ability to gain experience from your travels for that duration.

The closer you are to hero level 999, the better chance you have for a successful transformation and the lower the potential strength of failure pain. Even with success, you will find yourself near death.

If you succesfully ascend to a higher level prior to reaching the highest sublevel of the hero tier, your understanding and power will be advanced to that point before the full transformation. However, this will happen without any boons or penalties from your chosen deity - and with a small cut to the practices gained from the swift influx of experiences.

See also: AUTOMORPH

Comments

Some players will attempt to maximize their gains (i.e., their base lord 1 stats) at hero through two strategies:

  • Choosing a worship that provides a boost to hp/mana gains (e.g. Quixoltan, Roixa, etc.). When your morph before 999, you are given the remainder of your hero gains as if you were an "atheist" worship, that is, without worship gains. Choosing a state boosting deity and leveling to 999 will net you the additional stats these worships provide.
  • When you level at 999 (and config +automorph is on), you have a chance to continue levelling and gaining additional stats.

Maximizing hero gains can be beneficial for races/classes with small hp pools (e.g. Sprites, Sorcerers) so that they start lord with slightly higher hp.

For players morphing before 999, see some discussion on the Optimum Morph Level

Stat mods

Hit points and mana have a modifier that is applied to hero 999 HP and mana to figure lord HP and mana. Here are some known ones:

Class Multiplier
  HP mana
ARC 3.5 2
ASN 3 2.5
BCI 3 3
BLD 3 3
BOD 4 1
BZK 4.5 -
CLE 2.5 3.5
DRU 2.5 3.5
FUS 3.5 1.5
MAG 2 4
MND 2 4.5
MON 3.5 2.5
PAL 3.5 2.5
PRS 1.5 4.5
PSI 2 4
RAN 3.5 2.5
RIP 4 2
ROG 3 2
SHF 3.5 1.5
SLD 4 1.5
SOR 1.5 4.5
STM 2 4
VIZ 2.5 4.0
WAR 4 2
WZD 1.5 4.5

Probability

According to a note on board 7 from Pulse dated April 1, 2010, the probability of a successful morph is as follows:

  • the chance of successfully morphing at Hero 300 will be approximately 20%, rising to 50% at Hero 500 and further to 100% at Hero 999
  • should the morph be failed, there will no longer be a level loss penalty - instead all xp gained will be halved for a number of levels. The amount of levels of penalty will be approximately 50 sub-levels for a fail at Hero 300, but will reduce at higher sub-levels
  • on a successful early morph the character will be advanced to Hero 999 as atheist (that is no change). A small practice penalty will be deducted to compensate for the bypassed risk of stat-loss.

The following chart is generated by data from Avatar's Twitter Feed using 2200 data points over 20 months.

Morph Success Chart

  • The Trendline is a linear average of collected data points.
  • Expected values are those based on Pulse's note.

Result: since those two lines are close to one another, we can safely conclude that the data collected is sufficient for a rough chart of acceptable accuracy.


Compiled Data(Last updated 6/19/2013): Monty's_Morph_Data

WinterRose's Original dataset: Morph_Data