New Legends

From AvatarWiki
Revision as of 22:51, 25 January 2011 by Thranx (talk | contribs) (Created page with '<!-- Welcome to Legend! If you have not done so, you should type "lore initiation" to get started.<br /> This command unlocks lores which will be discussed later.<br /> The very…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


250 NEWLEGEND 'NEW LEGEND' 'NEW LEGEND HELPS' NEWLEGENDHELPS
Congratulations on earning your status as Legend!

Overview

This help file has been created to help ease your transition into the
tier.  Upon completion of Troika you will have been randomly assigned
to one of the three existing legend teams - Silver, Gold or Azure.
This is not a permanent assignment and each epoch (explained later)
you will again be randomly chosen for a team.  The basic goal in the
Legend tier is to co-operate with your team mates to defend and take
control of Objects of Power which are placed at strategic points
around the Legend Realms.  Once any team manages to conquer all these
Objects the Legend tier is reset and a new epoch begins.

Legendary Characters

Upon Troika you did not completely leave behind your lord form.
Planeshifting from the Legendary realm to Thorngate is possible from
your team's legend gateway - the same room room you found yourself
in when you initially completed Troika.  Returning to your legend form
can be done via the use of the ACTUALIZE command.  These two
characters are mutually exclusive.  You exist in one form or the other
and each will have its own sets of gear, spell affects, abilities,
worship and other related attributes.  A significant departure from
lower tiers is the concept of LORE.  Not to be confused with
the low mortal skill of the same name, this command effectively
replaces the PRACTICE command as the method for obtaining
skills.  The lores available to be learned are acquired via LORE
POINTS.  As a legend you will not be tied to your original class in
that you are free to acquire lores from different classes if that
is your preference.  Your original class will however have an impact on
the cost of the various lores that are available.  I.e.  lores
similar to your original class will cost fewer LORE POINTS to
acquire.

Although your initial hit, mana and move points will be generated
based on your original pre-legend class, the GENESIS spell is
available which will re-balance your stats to better match the lores
you have currently learned.

Once a legend team wins and triggers a new epoch you will lose all
your current skills and lores and you will once again be given lore
points to allocate as you please.  Additional lore points will be
awarded if you were part of the winning team from the previous epoch
along with extra lore points as a result of an advanced legend sub
level.

You will also notice that normal mud communication is different for
legends.  The TELL command will still work as expected but public
channels are limited to SILVERCHAT, GOLDCHAT and AZURECHAT depending
on your current team.  TEAMCHAT may also be available at immortal
discretion which is a global chat visible to all legends.

Legend characters are permitted to MULTIPLAY with one other
character so long as the legend character remains in the Legendary
Realm for the duration that the other alt is logged in.

Legendary Equipment

You arrive in the Legendary Realms without any equipment.  Equipment
can be obtained in the regular ways that you are familiar with from
previous tiers.  You can also obtain a temporary set of equipment
with the use of the FURNISH spell which you can learn via use of
the LORE command.

Legendary Realms

Currently the LEGENDARY REALM consist of the Planar Nexus as
well as Strands, Plain, Tower, Fortress and Citadel areas for each
team.  (i.e.  there are Azure Strands, Silver Strands and Golden
Strands).  Each of these team themed areas contains a randomly
assigned Object of Power.  Control of this object results in control of
the area it is located in.  At the start of each epoch these objects
will be controlled by the team which matches the area.  E.g.  the Object
in the Silver Citadel will be controlled by the Silver team by default
which will give them control of the area.  Controlling an area means
that mobs in that area will regard you as team mates and will not be
hostile towards you.

Controlling these OBJECTS OF POWER provide continual boons to
every player in the controlling team.  In addition to the continual
boon you can use the COMMUNE spell at an Object of Power to
further benefit from controlling it. Further some doors, which otherwise
will not open for you without force, can be manipulated easily by the
controlling team.

Have fun!

The AVATAR staff have put in a lot of effort into creating this tier.
Please enjoy it responsibly!  The foundations for the tier are now in place but
there will be continual development over the coming months and years.
Your comments and suggestions are welcome via notes to immortal.

Enjoy!

It should be noted that any forms of helping members of opposing teams to gain
experience, conquer your own teams powerpoints, farm gemstones or similar are
considered a loophole and will be treated as such.

See also:
OBJECTS OF POWER, ASPECTS, LORE COMMAND, LEGENDARY REALMS, ACTUALIZE,
FURNISH, COMMUNE, CONQUER.