Difference between revisions of "Nexus"

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Prerequisite(s): [[Portal |Portal]].
 
Prerequisite(s): [[Portal |Portal]].
  
Syntax: [[Cast |cast]] 'nexus' <character/mob>.
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Syntax: [[Cast |cast]] 'nexus' <[[:Category: Characters |character]]/[[:Category: Mobs |mob]]>.
  
 
This [[:Category: Skills And Spells |spell]] is not nearly as valuable as [[Portal |Portal]] but there are still occasions when having a "two-way portal" may be convenient.  See [[Nexuses |Nexuses]] for more information about these [[:Category: Objects |objects]] created by this [[:Category: Skills And Spells |spell]].
 
This [[:Category: Skills And Spells |spell]] is not nearly as valuable as [[Portal |Portal]] but there are still occasions when having a "two-way portal" may be convenient.  See [[Nexuses |Nexuses]] for more information about these [[:Category: Objects |objects]] created by this [[:Category: Skills And Spells |spell]].

Revision as of 21:02, 30 December 2005

Nexus opens a gate in the fabric of reality, to join two distant points in space. NEXUS is two-way and requires a destination (or "target"). This can be either a player or a mob (not an object or room). A nexus will stay open longer for higher-level players, but will eventually collapse. After the nexus is open, step in by typing "enter nexus". Since it is two-way, the nexus will also be in the room you have traveled into.'

Prerequisite(s): Portal.

Syntax: cast 'nexus' <character/mob>.

This spell is not nearly as valuable as Portal but there are still occasions when having a "two-way portal" may be convenient. See Nexuses for more information about these objects created by this spell.