Racial Spell Cost Modifier

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Revision as of 06:13, 14 December 2011 by Belag (talk | contribs) (Added more info)
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Every race has a racial spell cost modifer associated with it. There are three kinds of spells, arcane (mage/wzd/sor type), divine (cleric type) and psionic.

A negative modifier means the spell cost is lower.

Please note that this page just shows the modifiers for each race - a race/class combo may still be not worth playing because of the overall mana a race gets.

Legend
Divine 4
Legendary 3
Great 2
Good 1
Average 0
Terrible -1


Creatable Races Spell Cost Modifiers
Race  Arcane Modifier  Divine Modifier  Psionic Modifier
Centaur -10% -15% -10%
Deep Gnome -5% -5% -5%
Draconian none none -5%
Drow -12.5% -10% -10%
Duergar ? ? -5%?
Dwarf ? -10% ?
Elf -12.5% -10% -10%
Ent ? ? ?
Firedrake ? ? ?
Gargoyle -15% -10% -10%
Giant ? ? ?
Gnome -5% -5% -5%
Goblin ? ? ?
Halfling ? ? ?
Half-Elf ? ? ?
Half-Orc ? ? ?
Harpy ? ? ?
Human same same same
Imp ? ? ?
Kobold ? ? ?
Kzinti ? ? ?
Lizardmen ? ? ?
Ogres ? ? ?
Orc ? ? ?
Troglodyte +25% +25% +22.5%


Remort Races Damage Modifiers
Race  Arcane Modifier  Divine Modifier  Psionic Modifier
Demonseed -12.5% -10% -10%
Dragon -10% -10% -15%
Golem ? ? ?
Griffon ? ? ?
High Elf -15% -15% -20%
Hobgoblin ? ? ?
Minotaur ? ? ?
Miraar ? ? ?
Sprite -25% -25% -25%
Troll ? ? ?
Tuataur -10% -10% -20%