Drow elves, like their surface dwelling cousins, are very magical in their nature. The difference between the two lay in the fact that Drow elves left the surface world for a subterranean existence. Drow tend to dabble more in the "dark" arts of magic, and are evil in their nature. Some Drow however are outcasts, and have decided to venture out to the surface. Drow elves are extremely good spellcasters, and are resistant to magic as well. They are a lot weaker than humans physically, but compensate with a greater intelligence. Drow are not as hardy as most races, but are more dexterous than most as well. Drow have developed the ability to see in the dark, to sneak up on their foes, and can hide from them equally well. Drow cannot stand direct sunlight, and feel excruciating pain when sunlight hits their skin. During this time they cannot heal any damage they have sustained or recharge their magical energies.
- Abbreviation: Drw.
- Racial Size: medium.
- Racial TNL: 1176 XP.
- Ill-Suited to Be: warriors
Drow receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells, making them very nice casters with bountiful mana pools, if not particularly buff. Drow will gain 95% HP of a human with the same constitution, which is not much. They will be nofail at 95%.
Drow make good archers, though not as good as their cousins the elves, but they excel at stealth-related tasks having one of the highest stealth modifiers in game. Unfortunately they have no damage modifier so they will not hit as hard as some of the bigger races.
Overall, drow are a fast race to play, making solid casters of any sort, or roguish characters if one is looking for alternatives to kzinti and such. Their largest issue is the no-sun racial, which will take some getting used to for new players, but is certainly nothing that can't be overcome through judicious usage of proper spells.