Difference between revisions of "Starmetal Anklet Quest"

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== General Directions ==
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From [[Memory of Tazimarc|the memory of Tazimarc]]:
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* Kill [[Memory of Tazimarc|the memory of Tazimarc]] (nospell).
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* Get [[Acorn (1 of 3)|an acorn]] from its corpse.
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From [[Ghost of Thalimus|the ghost of Thalimus]]:
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* Give [[Acorn (1 of 3)|an acorn]] to [[Ghost of Thalimus|the ghost of Thalimus]] to receive [[Acorn (2 of 3)|an acorn]].
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From [[Ghost of Abbot Temian|the ghost of Abbot Temian]]:
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* Give [[Acorn (2 of 3)|an acorn]] to [[Ghost of Abbot Temian|the ghost of Abbot Temian]] to receive [[Acorn (3 of 3)|an acorn]].
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From [[Abbot Cassinus]]:
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* Give [[Acorn (3 of 3)|an acorn]] to [[Abbot Cassinus]] to receive [[Starmetal Anklet]].
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== Step-by-step Detailed Directions ==
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From Aelmon:
 
From Aelmon:
  
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* Teleport to [[Abbot Cassinus]].
 
* Teleport to [[Abbot Cassinus]].
 
* Give [[Acorn (3 of 3)|an acorn]] to [[Abbot Cassinus]] to receive [[Starmetal Anklet]].
 
 
In summary:
 
 
From [[Memory of Tazimarc|the memory of Tazimarc]]:
 
 
* Kill [[Memory of Tazimarc|the memory of Tazimarc]] (nospell).
 
 
* Get [[Acorn (1 of 3)|an acorn]] from its corpse.
 
 
From [[Ghost of Thalimus|the ghost of Thalimus]]:
 
 
* Give [[Acorn (1 of 3)|an acorn]] to [[Ghost of Thalimus|the ghost of Thalimus]] to receive [[Acorn (2 of 3)|an acorn]].
 
 
From [[Ghost of Abbot Temian|the ghost of Abbot Temian]]:
 
 
* Give [[Acorn (2 of 3)|an acorn]] to [[Ghost of Abbot Temian|the ghost of Abbot Temian]] to receive [[Acorn (3 of 3)|an acorn]].
 
 
From [[Abbot Cassinus]]:
 
  
 
* Give [[Acorn (3 of 3)|an acorn]] to [[Abbot Cassinus]] to receive [[Starmetal Anklet]].
 
* Give [[Acorn (3 of 3)|an acorn]] to [[Abbot Cassinus]] to receive [[Starmetal Anklet]].

Revision as of 16:37, 12 August 2008

General Directions

From the memory of Tazimarc:

From the ghost of Thalimus:

From the ghost of Abbot Temian:

From Abbot Cassinus:

Step-by-step Detailed Directions

From Aelmon:

  • Go 2s, w, 2s, e, n. (An alternative is 2s, e, 2s, w, n.)
  • Go s.
  • Open patina.
  • Go d.
  • Go u, n.
  • Push boulder to get out.
  • Go u, s, w, 2n, e. (An alternative is u, s, e, 2n, w.)
  • Push eye.
  • Push lever to open the exit to get out.
  • Go u, 3w, s.
  • Enter tomb.