Difference between revisions of "Teleport"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
(One intermediate revision by one other user not shown)
Line 12: Line 12:
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 +
[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
Line 25: Line 26:
 
[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Sorcerer Lowmort Skills And Spells]]
 
[[Category: Sorcerer Lowmort Skills And Spells]]
 +
[[Category: Stormlord Lowmort Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Wizard Lowmort Skills And Spells]]
 
[[Category: Wizard Lowmort Skills And Spells]]

Latest revision as of 15:29, 5 February 2007

This spell takes you from your current location to your target. The target must be a PC or a Mob. Kind of got to know where you are going. This spell now carries a risk of damage to hp/mana.

Prerequisite(s): none.

Syntax: cast 'teleport' <character/mob>.

This skill is invaluable to characters of all classes. When teleporting, target keywords should be chosen carefully; for example, more than one person has typed cast 'teleport' baron intending to kill Baron Sarphyre only to die to the Robber Baron instead, which could easily have been prevented by typing cast 'teleport' bar sar instead. Scry may be used to verify where a certain combination of keywords will (currently) lead; this destination may change over time, however, as mobs move and die and respawn.