Difference between revisions of "Category:Rogues"
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'''Soloing:''' | '''Soloing:''' | ||
+ | Rogues do well at soloing with the use of backstab and quickstrike, 101+. Before 101 they might not get hurt much, but they won't be doing much damage either. | ||
'''Tanking:''' | '''Tanking:''' | ||
+ | Before 101, a low hero's best bet is to try to blind the mob with a eye targetted [[vital shot]]. A successful eye vital shot is usually enough make the mobs unable to hurt the rogue. As the rogue gets closer to 101, they might want to start using [[murder]]. In full tank, it can sometimes start off combat with a "massa" attack | ||
Once a rogue reaches sublevel 101 they should consider [[Tanking In Hit Gear]]. The damage done by [[backstab]] alone can bring most mobs to few wounds / big nasty. With a good hitter or two you shouldn't have to tank for more than a couple rounds before the mob dies. | Once a rogue reaches sublevel 101 they should consider [[Tanking In Hit Gear]]. The damage done by [[backstab]] alone can bring most mobs to few wounds / big nasty. With a good hitter or two you shouldn't have to tank for more than a couple rounds before the mob dies. | ||
'''Hitting:''' | '''Hitting:''' | ||
+ | Rogues hit like crap until they get third attack and enhanced damage, period. After that, they begin to hit ok, but nothing like a warrior with the same skills. A good way to make yourself useful is to stock up on brandies, or bash, or get a stack of thrown weapons. At 101+ they get quickstrike, which lets them land a vital shot during combat, which is nice, but outside of duos rarely will all but big mobs be alive that long. | ||
== Rogues at Lord Tier == | == Rogues at Lord Tier == |
Revision as of 20:20, 11 December 2006
The rogue is not concerned with the "virtues" of knighthood, nobility, or morality. The rogue serves no one but themselves. Rogues are masters of deception, theft, and the effective but honorless ability to stab others in the back. These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions. These untrustworthy souls utilize their knowledge of the city to evaluate and steal items of great value, fence them at great profit, surprise their enemies or 'marks,' and evade their antagonists with great alacrity. The prime requisite of rogues is DEXterity which makes them very slippery opponents. Strength is desirable to make their primary attack, the backstab, more powerful and to allow them to carry more loot. Intelligence is a big plus, allowing them to learn their skills quickly and expertly as well as to assist their streetsmarts. And as with all classes, a hardy constitution will help them survive in the lethal dark alleyways and sidestreets of the big cities.
Abbreviation: Rog.
Contents
Rogues in General
See Mages for an example.
Rogues have certian advantages and disadvantages compared with other classes. Why create a rogue? Why not? What defines the "essence" of roguishness?
Rogue Creation
So, you've decided to create a rogue... Now what?
Although characters of any race may become rogues, some races are better suited for roguishness than others, such as centaurs, kzinti, and orcs, partly due to their high dexterity.
Rogues at Lowmort Tier
Have a high-level rogue already? If so, what do you wish you'd known before starting out? Here's your chance to help other players...
Training
Practicing
Worshipping
Hmmm... Whom to worship? And when?
Rogues, like all classes, may choose to worship at level 10. Although rogues may worship any god, some dieties are more suitable for rogues than others. Tor is by far the most popular god for rogues to worship; because Tor can reduce practice gains, though, some rogues prefer to postpone worshipping him until hero tier after sublevel 101.
Fighting
Soloing: All dressed up and no place to go? Or nobody to go there with? How can a rogue solo through lowmort?
Tanking: Rogues make very good tanks, due in part to their relatively high dexterity, which makes them harder to hit.
Hitting:
Rogue Prestige Options
Some level-50 rogues may become Black Circle initiates.
Rogues at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing: Rogues do well at soloing with the use of backstab and quickstrike, 101+. Before 101 they might not get hurt much, but they won't be doing much damage either.
Tanking: Before 101, a low hero's best bet is to try to blind the mob with a eye targetted vital shot. A successful eye vital shot is usually enough make the mobs unable to hurt the rogue. As the rogue gets closer to 101, they might want to start using murder. In full tank, it can sometimes start off combat with a "massa" attack
Once a rogue reaches sublevel 101 they should consider Tanking In Hit Gear. The damage done by backstab alone can bring most mobs to few wounds / big nasty. With a good hitter or two you shouldn't have to tank for more than a couple rounds before the mob dies.
Hitting: Rogues hit like crap until they get third attack and enhanced damage, period. After that, they begin to hit ok, but nothing like a warrior with the same skills. A good way to make yourself useful is to stock up on brandies, or bash, or get a stack of thrown weapons. At 101+ they get quickstrike, which lets them land a vital shot during combat, which is nice, but outside of duos rarely will all but big mobs be alive that long.
Rogues at Lord Tier
Rogue Remort Options
Lord rogues may remort into assassins at sublevel 100 and berserkers at sublevel 150.
Subcategories
This category has the following 2 subcategories, out of 2 total.