Difference between revisions of "Category:Lizard Island"

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== Navigation ==
 
== Navigation ==
 +
This is mainly laid out in a two part island. The first part (from [[Island Guardsman|island guardsmen]]) runs east/west. Once you hit the east end you go sort of southeast. Once you hit two [[Mutant Lizardman|mutant lizardmen]] who will aggie you are in the village area. Both of them have a [[Passkey|passkey]] you will need later. East/west are dead ends. Go south into the village. The furthest south room is anti-magic. The [[Scrub The Lizard King|king]] is behind the locked door with two more [[Mutant Lizardman|mutant lizardmen]]. South to his pet ([[Tosskah]]) and then down to the pirates.
  
 
== Adventuring ==
 
== Adventuring ==

Revision as of 23:37, 5 February 2008

Located in a tropical island chain of the ocean controlled by Lord Audis, the island of the lizard king is devoid of the normal chain of civilization. Instead the local lizardmen fight amongst each other for every scrap of food they can find. Most shipping fleets find the island safe to land on after Lord Audis and his men conquered the island and forcing the lizard king to agree never to attack another vessel in the waters or on the beach again. In return, stewardship of the eastern and less hospitable side of the island was granted to the lizard king and his people. The pirates collect a price from the leader of these people to keep the lizard king well supplied enough to control his subjects and maintain his throne.

Level Range: 51-51

Builder: Flinn

Directions

Walking route from Aelmon: 37s, 5e (note: crosses water terrain).

Portaling point(s) suggested: island guard.

Connections

Sea Of Strayed Hopes

Navigation

This is mainly laid out in a two part island. The first part (from island guardsmen) runs east/west. Once you hit the east end you go sort of southeast. Once you hit two mutant lizardmen who will aggie you are in the village area. Both of them have a passkey you will need later. East/west are dead ends. Go south into the village. The furthest south room is anti-magic. The king is behind the locked door with two more mutant lizardmen. South to his pet (Tosskah) and then down to the pirates.

Adventuring

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Lizard Island"

This category contains only the following page.