Difference between revisions of "Kobolds"
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* '''Well-Suited to Be:''' nothing. | * '''Well-Suited to Be:''' nothing. | ||
− | * '''Ill-Suited to Be:''' | + | * '''Ill-Suited to Be:''' anything. |
== Comments == | == Comments == | ||
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[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
− | Kobolds are coded for much slower regeneration of hp/mana | + | Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they also have a spell cost penalty of at least 15%, higher even than Goblin; their fail rate is also considerable. |
Revision as of 03:10, 23 November 2008
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"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.
- Abbreviation: Kob.
- Racial Size: small.
- Racial TNL: 666 XP.
- Well-Suited to Be: nothing.
- Ill-Suited to Be: anything.
Comments
Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they also have a spell cost penalty of at least 15%, higher even than Goblin; their fail rate is also considerable.