Difference between revisions of "Hobgoblins"

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m (Removed fus from well-suited list; they hit even worse than goblins)
m (Minor rearrangement)
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== Comments ==
 
== Comments ==
  
Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability, and a penalty to archery modifier.
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Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability.
  
They are small enough to make viable fusiliers, and racial bersrk will stack with frenzy for purposes of hitting, but otherwise hobgoblins do not have significant features - they are not no-fail, nor have good stealth.
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They are small enough to become fusiliers, however they hit poorly because they have a negative archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.
  
 
Due to racial evil they cannot become bladedancers.
 
Due to racial evil they cannot become bladedancers.
  
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]

Revision as of 15:02, 12 April 2012

Hobgoblin Statistics Tables
Lowmort-Tier Hobgoblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Hobgoblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Goblins who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares. While only slightly larger than their lesser kin, they are more ferocious and bloodthirsty than races ten times their size. Hobgoblins are only available to Goblins via the remort command.

  • Abbreviation: Hob.

Comments

Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability.

They are small enough to become fusiliers, however they hit poorly because they have a negative archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.

Due to racial evil they cannot become bladedancers.