Difference between revisions of "Hobgoblins"
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m (Removed fus from well-suited list; they hit even worse than goblins) |
m (Minor rearrangement) |
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== Comments == | == Comments == | ||
− | Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability | + | Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability. |
− | They are small enough to | + | They are small enough to become fusiliers, however they hit poorly because they have a negative archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor. |
Due to racial evil they cannot become bladedancers. | Due to racial evil they cannot become bladedancers. | ||
[[Category: Remort Races]] | [[Category: Remort Races]] |
Revision as of 15:02, 12 April 2012
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Goblins who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares. While only slightly larger than their lesser kin, they are more ferocious and bloodthirsty than races ten times their size. Hobgoblins are only available to Goblins via the remort command.
- Abbreviation: Hob.
- Racial Size: small.
- Racial TNL: 1000.
- Well-Suited to Be: berserkers.
- Ill-Suited to Be: assassins, bladedancers, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability.
They are small enough to become fusiliers, however they hit poorly because they have a negative archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.
Due to racial evil they cannot become bladedancers.