Difference between revisions of "Pain Elementals"
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* '''[[Racial TNL |Racial TNL]]:''' 2000 XP. | * '''[[Racial TNL |Racial TNL]]:''' 2000 XP. | ||
− | * '''Well-Suited to Be:''' | + | * '''Well-Suited to Be:''' [[:Category: Monks |monks]], [[:Category: Psionicists |psionicists]], [[:Category: Rogues |rogues]] |
− | * '''Ill-Suited to Be:''' | + | * '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Priests |priests]], [[:Category: Druids |druids]], [[:Category: Clerics |clerics]], [[:Category: Paladins |paladins]] |
== Comments == | == Comments == |
Revision as of 15:33, 20 April 2023
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Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.
- Abbreviation: PaE.
- Racial Size: Very Large.
- Racial TNL: 2000 XP.
- Well-Suited to Be: monks, psionicists, rogues
Comments
Pae have 10% arcane and psionic spellcost reduction and no divine penalty. They can still fail spells.
For more general comments about this evolutionary race check Imps.