Difference between revisions of "Pain Elementals"
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== Comments == | == Comments == | ||
− | Pae have 10% arcane and psionic [[Racial Spell Cost Modifier|spellcost reduction]] and no divine penalty. They can still fail spells. | + | Pae have 10% arcane and psionic [[Racial Spell Cost Modifier|spellcost reduction]] and no divine penalty. They can still fail spells at 95%. |
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. | For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. |
Latest revision as of 09:54, 1 May 2023
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Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.
- Abbreviation: PaE.
- Racial Size: Very Large.
- Racial TNL: 2000 XP.
- Well-Suited to Be: monks, psionicists, rogues, bladedancers
Comments
Pae have 10% arcane and psionic spellcost reduction and no divine penalty. They can still fail spells at 95%.
For more general comments about this evolutionary race check Imps.