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[[Category: Skills And Spells]]
[[Category: Skills And Spells]]
[[Category: Spells]]
[[Category: Spells]]
[[Category: Psionic Spells]]
[[Category: Telekinetic Skills And Spells]]
[[Category: Telekinetic Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Assassin Hero Skills And Spells]]
[[Category: Assassin Hero Skills And Spells]]
[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Cleric Hero Skills And Spells]]
[[Category: Cleric Hero Skills And Spells]]
[[Category: Fusilier Hero Skills And Spells]]
[[Category: Fusilier Hero Skills And Spells]]

Latest revision as of 19:32, 5 February 2007

Reduced to its essential form, the detonate spell is simply an activation of the psionic energies within an inanimate object. If these objects are close enough to the intended victim, they can cause great damage. For this reason, most psionicists choose the victim itself as the target, since there's bound to be SOMETHING dead on it, sooner or later. Put another way, this spell is not at all effective on living flesh; it requires a target who has some object equipped.

Prerequisite(s): Blast Bolt.

Syntax: cast 'detonate' <mob>.