Difference between revisions of "Pain Elementals"
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! align="center" style="background:#ffeeee" | [[Strength |Str]] | ! align="center" style="background:#ffeeee" | [[Strength |Str]] | ||
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! align="center" style="background:#ffeeee" | [[Dexterity |Dex]] | ! align="center" style="background:#ffeeee" | [[Dexterity |Dex]] | ||
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''Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.'' | ''Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.'' | ||
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]], [[Racial Pain Aura|Pain Aura]]. | * '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]], [[Racial Pain Aura|Pain Aura]]. | ||
− | * '''[[Racial Size |Racial Size]]:''' | + | * '''[[:Category: Characteristics |Racial Characteristics]]:''' [[:Category: Planar Races| Planar Race]]. |
+ | |||
+ | * '''[[Racial Size |Racial Size]]:''' Very Large. | ||
* '''[[Racial TNL |Racial TNL]]:''' 2000 XP. | * '''[[Racial TNL |Racial TNL]]:''' 2000 XP. | ||
− | * '''Well-Suited to Be:''' | + | * '''Well-Suited to Be:''' [[:Category: Monks |monks]], [[:Category: Psionicists |psionicists]], [[:Category: Rogues |rogues]], [[:Category: Bladedancers |bladedancers]] |
− | * '''Ill-Suited to Be:''' | + | * '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Priests |priests]], [[:Category: Druids |druids]], [[:Category: Clerics |clerics]] |
== Comments == | == Comments == | ||
+ | |||
+ | Pae have 10% arcane and psionic [[Racial Spell Cost Modifier|spellcost reduction]] and no divine penalty. They can still fail spells at 95%. | ||
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. | For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. | ||
− | + | [[Category: Races]] | |
[[Category: Evolutionary Races]] | [[Category: Evolutionary Races]] | ||
+ | [[Category: Planar Races]] | ||
[[Category: Imps]] | [[Category: Imps]] | ||
+ | |||
+ | [[Category: Races with Racial Align]] | ||
+ | [[Category: Races with Racial Pain Aura]] |
Latest revision as of 09:54, 1 May 2023
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Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.
- Abbreviation: PaE.
- Racial Size: Very Large.
- Racial TNL: 2000 XP.
- Well-Suited to Be: monks, psionicists, rogues, bladedancers
Comments
Pae have 10% arcane and psionic spellcost reduction and no divine penalty. They can still fail spells at 95%.
For more general comments about this evolutionary race check Imps.