Difference between revisions of "Kzinti"

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* '''[[Racial TNL |Racial TNL]]:''' 1538 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 1538 XP.
  
* '''Well-Suited to Be:''' [[:Category: Rogues |rogues]], [[:Category: Monks |monks]], [[:Category: Shadowfists |shadowfists]], [[:Category: Druids|druids]].
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* '''Well-Suited to Be:''' [[:Category: Rogues |rogues]], [[:Category: Monks |monks]], [[:Category: Shadowfists |shadowfists]], [[:Category: Warriors|warriors]].
  
* '''Ill-Suited to Be:''' [[:Category: Priests |priests]], [[:Category: Fusiliers |fusiliers]], [[:Category: Wizards |wizards]], [[:Category: Black Circle Initiates|black circle initiates]], [[:Category: Mindbenders|mindbenders]]?.
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* '''Ill-Suited to Be:''' [[:Category: Priests |priests]], [[:Category: Fusiliers |fusiliers]], [[:Category: Wizards |wizards]], [[:Category: Archers|archers]], [[:Category: Mindbenders|mindbenders]].
  
 
== Comments ==
 
== Comments ==

Revision as of 08:52, 20 September 2006

Kzinti Statistics Tables
Lowmort-Tier Kzinti Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27) 16–21 (24)
Con 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25)
Hero-Tier Kzinti Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32) 21–23 (26)
Con 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A feline race of humanoids that seem bred for war. No one knows where this race comes from, as it is not native to these lands, but rumours exist that they come from another plane by way of some magic portal. They are very strong, smart, extremely quick, and hardier than most humans. They may not be very wise, but they are a strong enough race to live an existence on their own terms. Kzinti utilize their claws in combat, and are afforded limited protection from their hide-like skin. Kzinti all have the innate ability to move while hidden, often surprising their opponents. Kzinti are fearless in combat and thus they never flee. This same tenacity also tends to send them into a sudden frenzy when in melee combat as well.

  • Abbreviation: Kzn.

Comments

Despite their relatively high int, kzin fail spells and don't get a spell cost reduction bonus. I'm also fairly certain they don't get a racial damage modifier, like orcs and ogres do. They are, however, very sneaky and therefore they don't fail backstab (or similar skills) due to stealth very often.