Difference between revisions of "Detect Magic"

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[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
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[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Bodyguard Hero Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]

Latest revision as of 14:13, 5 February 2007

This spell enables the caster to detect magical objects. Occasionally, powerful Wizards will create magical runes or symbols which can only be seen by those who are affected by this spell. These symbols are often used to guide initiates toward Guilds and other arcane places without tipping off the un-initiated herd.

Prerequisite(s): none.

Syntax: cast 'detect magic'.

This spell's main use is to aid mages in finding their guildmaster in Midgaard. It is included in Holy Sight.

See also Gear That Applies Detect Magic and Detect Magic Gear.