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Torch (spell): Difference between revisions

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[[Category: Telekinetic Skills And Spells]]
[[Category: Telekinetic Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Cleric Hero Skills And Spells]]
[[Category: Cleric Hero Skills And Spells]]
[[Category: Fusilier Hero Skills And Spells]]
[[Category: Fusilier Hero Skills And Spells]]

Revision as of 19:36, 5 February 2007

Torch is quite similar to BLAST BOLT, taking the caster's light source and exploding it against the target's body. The use of an active light source creates a far more spectacular and deadly explosion than detonate or blast bolt could produce. There are no reimbursements for items that you lose with this spell. Casting this spell to initiate combat will do no damage to your opponent but will cause your enemy to attack in retaliation.

Prerequisite(s): Detonate.

Syntax: cast 'torch' <mobs>