Difference between revisions of "Category:Warriors"
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=== Training === | === Training === | ||
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+ | As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible. | ||
=== Practicing === | === Practicing === |
Revision as of 17:31, 23 June 2009
It seems that most cultures have one thing in common, a need for warriors. These are the men and women who train from birth to survive the lethal environment of close combat with weapons and armor. These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, weapons, and tactics to great effect. While they may not have a lot of skills with which to draw from, the skills they do learn are extremely effective, and are generally learned quite early. The only drawback of the warrior lies in its main strength, its simplicity. The prime requisite of Warriors is STRength, giving them the capacity to mete out more damage, and carry more gear and equipment than any other class.
Abbreviation: War.
Contents
Warriors in General
See Mages for an example.
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their damage ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low dexterity means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to tanking in hit gear.
Warrior Creation
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high strength such as Giants, Ogres, Gargoyles and Orcs tend to make excellent warriors. Likewise, races with lower strength such as Elves, Drow and Goblins tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. Constitution and Dexterity are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.
Warriors at Lowmort Tier
Training
As with all characters, Wisdom should be trained first to maximize practice gains per levelup. The next stat that should be trained is Constitution in order to maximize hit point gains per levelup, followed by Intelligence to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave Intelligence until last. Lastly, Strength and Dexterity define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.
Practicing
Worshipping
Fighting
Soloing:
Tanking:
Hitting:
Warrior Prestige Options
Warriors at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing:
Tanking:
Hitting:
Warriors at Lord Tier
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.
Warrior Remort Options
Subcategories
This category has the following 2 subcategories, out of 2 total.