Difference between revisions of "Lesser Imps"

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''Despised by mortals and Gods alike, the [[Imp|imps]] are a diminutive and cowardly race.  They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken for.  Their lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the Gods.  They are easily frightened, even by direct sunlight!''
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''Despised by mortals and Gods alike, the [[Imps|imps]] are a diminutive and cowardly race.  They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken for.  Their lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the Gods.  They are easily frightened, even by direct sunlight!''
  
''Rumors exist that some [[Imp|imps]] have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.''
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''Rumors exist that some [[Imps|imps]] have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.''
  
 
* '''Abbreviation:''' LsI.
 
* '''Abbreviation:''' LsI.

Revision as of 16:57, 25 May 2010

Lesser Imp Statistics Tables
Lowmort-Tier Lesser Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18) 11–18 (21)
Hero-Tier Lesser Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20) 18–23 (26)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Despised by mortals and Gods alike, the imps are a diminutive and cowardly race. They are typically found living on the fringes of human civilization, co-existing with the kobolds they are sometimes mistaken for. Their lack of wit and intelligence is matched only by their feeble strength and poor health. They are viewed at best as pests by the other races, and CURSED by the Gods. They are easily frightened, even by direct sunlight!

Rumors exist that some imps have found a way to evolve to a higher form, but the secrets of this process have been suppressed by the Gods.

  • Abbreviation: LsI.
  • Well-Suited to Be: ?
  • Ill-Suited to Be: ?

Comments

MNI

To evolve to Minor Imp there is a little quest involved. Look for an oracle, follow a mountain path north of the meadow. The level range of the area you are looking for has a maximum level lower than 16. Give the oracle 1 gold coin, she will then tell you that you need to get 3 items for her. Note: one of the items she needs is a potion, another is a pill give her these and she will convert them into tickets with a funky bright colour rename, get the third item which is already a ticket and give her them, she will then give you a scroll, give her this back, she will then bind it to you and give it you back and thats it you now only need to get to lvl 25 and evolve. The scroll is involved in the MNI->DTI Quest.

Mni also get a +1 to str, int, wis, and con. Their tnl is 4000

DTI

In the ancient bronze wyrm area, find the big wyrm thing. You can try and speed walk. You will need to pull the lever in the room with the Bronze Wyrm and go north. You'll find Vincent near the start who is key to evolve.

Dti get a +1 str. Their tnl is 3333

WVI

Dont really know the details myself, but heard you should get the orb from Tannah in the obsidian tower to progress.

VPI

tele/portal shipwreck merchant (island of the lost area) enter glimmer

With a water imp in group kill all mephits and a special message will appear and a lever should show on ground. Pull the lever to reveal a down exit from where you first entered glimmer. (hint, you can just type exit and go to the room which doesnt have maze in its name to get to the down, all rooms in maze is connected to this).

Mephits are sanced, but not particulary hard, they can hit a bit.

When you head down you will encounter elementals that are unsancted and weak. As you make your way north watch for the entrance to the throne room name, next room is sorta mean. It has a biggish sancted mob (keyword: pretender) and probably a few elementals (they wander though, I think). You definatly want to group to bring down this mob, havent played much with it but would estimate two biggish casters and the imp tanking as a minium, more is better.

You want to bring the orb from the pretender back to Vincent and evolve.

PYI

Pretty sure this is in battleground, far north and up in the clouds there with the giants. Havent gotten around to actual doing it so no details available from me :)


LSE

Get the first shot on the Istone mob, the Lodestone Mob, and the Sceptre mob.

PAE

There is a portal to enter in the Mem. Lane run. Enter it, and kill all the leeches (within a repop). A ticket will spawn. Take the ticket into the shack and give it to the mob there. Boss battle with the group.