Difference between revisions of "Category:Padmasa"
m (→Adventuring: tried to clean it up) |
|||
Line 17: | Line 17: | ||
== Adventuring == | == Adventuring == | ||
− | Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs. | + | Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs. Be aware that Vapul is aggressive and backstabs, so use caution when using him as a portal point. |
Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a [[nectar]]. These mobs will eat corpses. | Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a [[nectar]]. These mobs will eat corpses. |
Revision as of 12:17, 9 August 2011
Rumors of darkness and doom surround the island citadel called Padmasa. Although part of the island is a bustling trading bazaar with visitors from all over the realm, legends speak of the 5 sinister Masters who gather in darkness below, and seek to control the power of an otherwordly force known only as The Doom.
Level Range: 51-51
Builder: Mega
Directions
Walking route from Aelmon: 41s, w (note: crosses water terrain).
Portaling point(s) suggested: Vapul (warning: aggressive), Army (aggie), Admin Gru
Connections
Adventuring
Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs. Be aware that Vapul is aggressive and backstabs, so use caution when using him as a portal point.
Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a nectar. These mobs will eat corpses.
Go west and up from Vapul (pass door) and then 3e and you'll be at Doom.
Go up again (from west of Vapul) and 2s to get to Admin Gru.
Go up again and you'll be on the same floor on the unfinished doom.
Go up again and there will be 4 exits, with identical mobs. These mobs are ok xp for a duo. If you're going down, instead of up, the key needed in 2n from the top of the "shaft" here. Heading east will take you to the top of Padmasa. This is a good area to mess around with area spells, as the mobs are tiny but swarmy. There isn't much to note here. A few mobs assist, and the imps and the Magician (you'll see his sanctuary aura on scan) will aggie.
On the perimeters you can head up to the walls; there are lots of trolls and imps up here. The trolls aggie and see sneak/movehidden/invis so target them. Going eastish from the Tetralobe (that was what that structure we started at was called), we'll get to the gates. There's a troll/imp set here. Three east from there is the pp of army. This is a biggish aggie mob. There is also a general here that can hit pretty hard but doesn't aggie. To the east and north of the army there are a large amount of dragons that are worth ok xp, but are sanced, and aggie, and sit with another, but un-sanced mob, in their room. There's really not much going on here unless you're hogged or really desperate not to leave Padmasa.
Final Analysis: This area can be good for lowhero/lowmort duos, and has a couple of useful pieces of gear. A bored caster can play with df/acid rain/whatever in an uncursed place.
Subcategories
This category has the following 2 subcategories, out of 2 total.